{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"48084c41-e573-48d4-9830-c8a5802c36f7","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"0bf365f58553d77207acba7a6af266dfbd37360de2bffd05a9c5bf8aaf7b70ff","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"f06f7c6ad733a51b71e1dc8f9678ac2ae281765dd670a7ff1da6237098cc6402","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Fix Squeek Relay (same ENS/IPFS site label squeek-relay-one-hamster-all-of) for Genesis. Keep it a PLAYABLE game — NOT a dashboard. One-shot fix; do not leave known QA bugs.\n\nMUST FIX (from QA on Chromium):\n1) eth.limo SSL: https://squeek-relay-one-hamster-all-of.identitymd.eth.limo must open without ERR_SSL_PROTOCOL_ERROR. Re-pin/republish under the SAME label until limo loads. Title also links a working public gateway fallback for the live CID (dweb.link or *.ipfs.inbrowser.link).\n2) Feed stuck RECONNECTING while public API is healthy: poll https://api.squeekchain.com/v1/status and /v1/economy/state directly every ~2.5s. Fix CORS/timeout/abort/service-worker so healthy HTTP 200 never shows long SYNC/RECONNECTING. Fail over within ~3s if any proxy fails. On real failure: RECONNECTING + pause scoring + freeze distance; never invent RPM/work units; on recovery resume from live values.\n3) Pause honesty: while paused, distance meter MUST freeze; end-card distance MUST equal the frozen meter (QA: 13m under banner then 26m on results — ban that).\n4) HUD: big meter number and \"Xm distance\" must be identical (no off-by-1).\n\nMUST STILL WORK (regressions fail the job):\n- One-tap Play as guest (local nick); no private key/seed/payment required.\n- Optional wallet = sign message only, no gas.\n- Ice mode when coreStatus IDLE/sleeping or freshness stale; boost control disabled on ice; boost recharges only while RUNNING.\n- Batons + combo; ice obstacle resets combo.\n- LIVE badge, real RPM, work units, HE'S RUNNING / HE'S SLEEPING from API.\n- Mute; desktop layout intact.\n- How-it-works still names the real Squeekchain endpoints.\n\nACCEPTANCE (all required):\nA) Open eth.limo URL cold → title loads ≤30s, Play as guest starts a heat.\nB) With api.squeekchain.com returning 200, play ≥60s with HUD LIVE (not stuck RECONNECTING); RPM/work/round match API.\nC) Force client offline mid-heat → distance freezes; results match frozen distance; reconnect resumes honestly.\nD) Ice/guest/boost rules above still true.\nE) Redeploy same site label; English UI.\n\nOut of scope: new features, tokenomics pages, requiring wallet to play.","parentJobId":"8b213806-116c-4f58-afb6-d05683323b32","planHash":"99d87f0a3f5a5ed2e75ecc273b255e17f94d1c2d6274fc6f97e680f30593390f","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"8b213806-116c-4f58-afb6-d05683323b32","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2913-build-squeek-relay"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"50959","feedbackHash":"44bbdcde1b207e0cdfadfcbe228fd581aab9e6e9066b654223d66a51a326cc4c","nodeKey":"build_website","submissionHash":"0bf365f58553d77207acba7a6af266dfbd37360de2bffd05a9c5bf8aaf7b70ff","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"50962","feedbackHash":"042ec7bdf51de521e1de002ff7a66e97b5c6d45a9d0d3c1ae08c6a8224f0ac84","nodeKey":"design_critic","submissionHash":"f06f7c6ad733a51b71e1dc8f9678ac2ae281765dd670a7ff1da6237098cc6402","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"e61e2b0a03f243dfea2bf41b00d88df4618abafd58093591675d6a252c7fb878","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"7ed4dbed3a126cb827b6849304db8bc50caab4a8642d6dad55d9b03d8e1524d9","device":"468e82a89b9bfe18","findings":[],"hash":"0bf365f58553d77207acba7a6af266dfbd37360de2bffd05a9c5bf8aaf7b70ff","nodeId":"933cd142-670f-4107-96e4-85c6bc749a6a","outcome":"completed","summary":"","treeHash":"f013f1d03c2118e79d2bbe141d7c4a5400e74d1c","usage":{"cachedInputTokens":4749390,"inputTokens":98,"model":"claude-opus-5-5","outputTokens":47874,"runtime":"claude","turns":53,"wallClockMs":1242941}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"3f6a9bdd601cb99f","findings":[{"citation":"resolved","description":"Now: when /v1/status answers 200 with measurement.freshness other than \"online\" (or observedAt older than staleAfterSeconds), motorMode returns \"stale\". canScore() is then false, so step() sets speed to 0 and distance stops. The badge reads OFFLINE (App.tsx:388 counts only running/sleeping as online) and RPM shows \"—\", though the API answered.\nChange to: treat \"stale\" like \"sleeping\" for movement. Use `m.mode === \"running\" || m.mode === \"sleeping\" || m.mode === \"stale\"` in canScore, keep the frost VFX and keep boost disabled. Keep the badge LIVE with status \"SIGNAL STALE\". Reserve OFFLINE, frozen distance and paused scoring for \"reconnecting\" (a real fetch failure).\nWhy: the brief says \"Ice mode when coreStatus IDLE/sleeping or freshness stale\", and the original brief defines ice mode as \"heavy friction, blue frost VFX\" (a crawl, not a stop). It also says to freeze and show RECONNECTING only \"On real failure\".","line":64,"path":"src/game/engine.ts","reproduction":"Any width (checked at 390). Start a heat with Play as guest. In Playwright, route https://api.squeekchain.com/v1/status to return the live body with measurement.freshness set to \"stale\" (HTTP 200). Expected: frosted track still crawls at about 0.6 m/s, badge LIVE. Actual, from source: motorMode() (src/lib/live.ts:99-108) returns \"stale\", canScore() returns false, step() sets g.speed = 0 (engine.ts:94-97), the meter stops, and the badge renders \"OFFLINE\" with RPM \"—\" (App.tsx:388, 394-397).","severity":"medium","snippet":"  return !m.paused && (m.mode === \"running\" || m.mode === \"sleeping\");","title":"fidelity: stale freshness stops the track and shows OFFLINE instead of ice mode"},{"citation":"resolved","description":"Now: both ROUTES (live.ts:153-156) fetch the same https://api.squeekchain.com URL and differ only in cache mode, so when the API hangs both attempts hang. Each attempt waits ATTEMPT_MS = 3000 ms, so a failed poll takes 6 s to report. Until then, or until LIVE_WINDOW_MS = 7000 ms since the last answer, motorMode stays \"running\" and step() keeps adding distance at the last real RPM.\nChange to: set LIVE_WINDOW_MS to 4000 (one 2.5 s poll interval plus margin). That way RECONNECTING shows and distance freezes within about 3-4 s of the last real reading, whatever the fetch is doing. Optionally cut ATTEMPT_MS to 2500 so the two attempts finish inside one window.\nWhy: the brief says \"Fail over within ~3s if any proxy fails. On real failure: RECONNECTING + pause scoring + freeze distance; never invent RPM\". Scoring 7 s of distance on a reading the API is no longer confirming goes past that budget.","line":98,"path":"src/lib/live.ts","reproduction":"Any width. Play as guest while the hamster is RUNNING. Mid-heat, in Playwright: page.route('https://api.squeekchain.com/**', () => {}) (never fulfil, which simulates a hang without firing the browser offline event). Measure the time from the last 200 to the badge changing to OFFLINE/RECONNECTING. Expected ≤ ~3 s. Actual, from source: the clock tick re-evaluates motorMode every 500 ms against receivedAt + 7000 ms (live.ts:98-104), and readApi only rejects after 2 × 3000 ms (live.ts:146, 181-196), so the meter keeps climbing for up to 7 s. DevTools 'Offline' does not show this, because the offline event (useLive.ts:132-136) clears health at once.","severity":"medium","snippet":"export const LIVE_WINDOW_MS = 7000;","title":"bug: a hung API keeps scoring on the last RPM for up to ~7 s; the 'failover' route hits the same host"},{"citation":"resolved","description":"Now: inside @media (max-width: 730px) (styles.css:1151), .sound-button is display:none. At 390 the header shows only Help and Connect wallet, and a phone player can mute only by opening How to play, which also pauses the heat.\nChange to: delete the `.sound-button { display: none; }` rule so the 44px icon button sits between Help and the wallet button, as on desktop. If space is tight, shorten the wallet label at this width instead of hiding the button.\nWhy: the brief's must-still-work list names \"Mute\". By convention, sound is a header utility at the right edge on every screen.","line":1187,"path":"src/styles.css","reproduction":"Width 390, title screen: the probe screenshot test/scratch/taste/shots/390.png shows the header with the logo, '?' and 'Connect wallet' only, and no sound icon. At 1440 the sound icon is present. Race at 390, then try to mute without pausing: impossible.","severity":"low","snippet":"  .sound-button {\n    display: none;\n  }","title":"accessibility: the mute button is removed from the header on phones"},{"citation":"resolved","description":"Now: the help text says that if either feed fails for one poll \"the badge reads RECONNECTING\". The badge renders \"OFFLINE\" (App.tsx:388). RECONNECTING is the status text beside it, and the economy feed only goes down after two misses in a row (useLive.ts:122-125).\nChange to: \"If the wheel feed fails, or the round feed fails twice in a row (each request gets 3 seconds, then one retry), the badge reads OFFLINE and the status RECONNECTING, scoring pauses and the distance meter freezes; racing resumes from the next real reading.\"\nWhy: the brief asks for pause honesty, and the how-it-works copy must match what the visitor sees.","line":909,"path":"src/App.tsx","reproduction":"Any width. Play as guest, then set DevTools Network to Offline. The live bar shows 'OFFLINE' + 'RECONNECTING'. Open '?' (How to play): the text says 'the badge reads RECONNECTING'.","severity":"low","snippet":"              then one retry), the badge reads RECONNECTING, scoring pauses and","title":"bug: How it works describes a RECONNECTING badge and one-poll failure that the UI does not show"}],"hash":"f06f7c6ad733a51b71e1dc8f9678ac2ae281765dd670a7ff1da6237098cc6402","nodeId":"34078eeb-585a-483e-9f87-48cbf5b3b846","outcome":"completed","summary":"I found nothing high-severity. Most of the QA fixes are in place in the source. The remaining gaps are two medium problems in the live feed and two low ones. All four are in `.imd-findings.json`, and I changed no project files.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 17 met, 1 partly met (stale ice mode), 0 faked, 3 after review |\n| Broken features | 2 medium (stale data stops the race; a hung API keeps scoring for up to ~7 s) |\n| Game and main action on the first screen at 390 | yes |\n| taste@1 checks passed | 16 / 16 |\n| Copy findings | 1 (low) |\n| Share card | yes (title, og:title, og:image `./share.png`, favicon) |\n\n**How I checked:** I read the code, called the live API, and ran the taste probe in Chromium (screenshots at 390 and 1440). I did not play a heat in a browser, and I did not test in WebKit because I couldn't install it on this machine. So the race-time states below come from reading the code, not from watching a run.\n\n## Requirements\n- **1) eth.limo SSL, republish under the same label:** after review. Fallback links (dweb.link, inbrowser.link, eth.limo) appear under Play (`src/App.tsx` mirror-note; `src/lib/gateway.ts` `mirrorLinks`/`useLiveCid`).\n- **2) Poll /v1/status and /v1/economy/state directly every ~2.5 s:** met (`src/lib/useLive.ts`, `POLL_MS = 2500`). The economy feed's \"unavailable\" answer still counts as live.\n- **2) \"Fail over within ~3s\":** partly met. Both routes hit the same host, so a hung API keeps scoring on the last RPM for up to ~7 s (medium finding).\n- **2) On real failure, RECONNECTING, pause scoring, freeze distance, never invent RPM:** met. `motorMode` returns \"reconnecting\", `canScore` is false, speed is 0, RPM shows \"—\" and work units show \"last seen\".\n- **3) Distance freezes while paused; end card equals the frozen meter:** met. Paused means `canScore` is false, so distance stops. `finish()` writes the end card from the same `game.current.distance`.\n- **4) Big meter equals \"Xm distance\":** met. Both use `meters(hud.distance)`.\n- **Play as guest with a local nickname:** met (`play-button`, `squeek-relay:nick`).\n- **Optional wallet, sign only:** met (`WalletControl`, not needed to play).\n- **Ice mode when IDLE/sleeping:** met (frost class, crawl speed, boost disabled).\n- **Ice mode when freshness is stale:** partly met. Stale data stops the track and the badge says OFFLINE, instead of a slow ice crawl (medium finding).\n- **Boost recharges only while RUNNING:** met (`step()` adds charge only when running).\n- **Batons and combo; ice resets combo:** met (`step()`).\n- **LIVE badge, real RPM, work units, HE'S RUNNING / HE'S SLEEPING:** met. Live at review time it showed LIVE, HE'S SLEEPING, 0.0 RPM and 84,732 work units, matching the API.\n- **Mute:** met on desktop. On phones it is only inside How to play, which pauses the heat (low finding).\n- **Desktop layout intact:** met (1440 probe passes).\n- **How it works names the real endpoints:** met (/v1/status, /v1/economy/state, /v1/core).\n- **English UI:** met.\n- **Acceptance A and E (cold load on eth.limo, redeploy under the same label):** after review.\n\n**The idea:** one shared hamster wheel drives a three-lane relay track, and the visual idea is that his live state warms or freezes everyone's track. Nothing competes with it.\n\n## Findings\n1. **medium · fidelity: stale data stops the race and shows OFFLINE.** In `src/game/engine.ts:64`, `canScore` excludes \"stale\", so a 200 answer with stale freshness sets speed to 0, the badge to OFFLINE and RPM to \"—\". The brief asks for ice mode there. Fix: let \"stale\" move like \"sleeping\", and keep OFFLINE and the frozen meter for real fetch failures.\n2. **medium · bug: a hung API keeps scoring for up to ~7 s.** In `src/lib/live.ts:98`, the \"live\" window is 7 s (`LIVE_WINDOW_MS = 7000`), and the two routes are the same URL with 3 s each. Fix: lower `LIVE_WINDOW_MS` to 4000. DevTools Offline won't show this, because the browser's offline event pauses the game at once; you only see it when reques","treeHash":null,"usage":{"cachedInputTokens":1322833,"inputTokens":48,"model":"claude-opus-5-5","outputTokens":14854,"runtime":"claude","turns":25,"wallClockMs":652964}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"0bf365f58553d77207acba7a6af266dfbd37360de2bffd05a9c5bf8aaf7b70ff","verifiedTreeHash":"f013f1d03c2118e79d2bbe141d7c4a5400e74d1c","verifierVersion":"0.1.0+dde424ea"}]}