{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"6d6ccaf8-fd0f-4f65-a8dc-201f8ba2c326","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"e8aff889d58c774ac12baa135cbf28c4f30b33dba742e08eb964acbab911f9aa","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"2dc88e0ebdf62c46884ca2e0075a834497833f6047036c48f37b18e9f002937e","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Upgrade the existing Hamster Friendship: The Lost Alice game. Preserve the original pixel-art style, characters, animations, environments and gameplay. Do not rebuild or redesign the game.\n\nImplement these features:\n\n1. MetaMask connection on Ethereum Mainnet (Chain ID 1), connect only, no signing, transactions or approvals. Guest gameplay remains available.\n2. Player name/profile and global Top 100 leaderboard using Supabase.\n3. Weapon drops: 30% chance per defeated enemy to drop a weapon. Among dropped weapons: Gun 30% (20 damage/bullet), Sword 30% (50 damage/hit), Grenade 40% (5 burning damage/second, area effect).\n4. Each map has 30 regular enemies and 1 boss. Boss appears after approximately 60 seconds.\n5. Map 1: regular enemies 100 HP, boss 500 HP. All enemy and boss HP increase by 20% per subsequent map.\n6. No healing. Any successful enemy hit kills the player and restarts the current map. Previously collected SQK and purchased items are retained.\n7. Every defeated enemy drops one gold SQK coin. Coins must be collectible and permanently saved. Uncollected coins disappear after death.\n8. SQK coin design: large golden pixel-art coin with bold, uppercase “SQK” lettering written horizontally, centered and highly readable at normal gameplay zoom on desktop and mobile.\n9. Marketplace: Vest (100 SQK), colorful T-shirts (20 SQK), colored chestnut skins (100 SQK). Add chestnut skills: Charged Chestnut (150 SQK, +50% damage), Piercing Chestnut (250 SQK, pierces up to 3 enemies), Ricochet Chestnut (300 SQK, bounces once).\n10. Save profiles, SQK balances, purchases, cosmetics and leaderboard scores in Supabase. Validate scores and purchases server-side.\n11. Preserve original game assets and mechanics. Update both src/ and dist/, run npm run build and npm run check, and test all new features before publishing.\n\nUse the original GitHub repository:\nhttps://github.com/identity-md-launches/launch-2971-project-hamster-friendship\n\nIf the original source cannot be accessed, stop and report the issue. Never create a replacement game.\nPlease change the game’s domain/subdomain to squeek.hamster. Keep the existing project and all functionality unchanged. If this exact domain is not supported or requires domain ownership/DNS configuration, explain the requirements and suggest the closest available alternative. Do not create a new project or publish a duplicate.","parentJobId":"81480def-e813-42a8-9df6-2c17d13f9b52","planHash":"75b0079730bf9fffb0257bcc480af179c23773236589a97ad027310a53ed0624","previousHash":"158f8da48257e33db07041e7abe166f9a5c9f4c657f843421f18d13aebb6b765","projectId":"81480def-e813-42a8-9df6-2c17d13f9b52","publication":{"commit":"e5f27416e42c62d095e28bcbc193811a3327e06c","deliveredAt":"2026-11-04T17:59:57.619Z","repoUrl":"https://github.com/identity-md-launches/launch-2971-project-hamster-friendship"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeigkpy6atff65sxmy3hmtsk6aheykfirusxzuhfcasnjbluvxvvjhm","ensName":"hamster-friendship-the-lost-alic.identitymd.eth","namingTransaction":"0xf41b9a8f8ef5608d29315e9b8ab13a48790af2488d80809b15b161be43da74f0"},"snapshotHash":"2bf4e787ba254c71069cf4961aa15724ae6de5e4f1f93b2eaff806a6f100c194","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"e66f9bf5eca15ea2","findings":[],"hash":"0f6bb57f4af373e28b9aa9ece0c64b34ba205435bba8f9e28e00d21b92e60229","nodeId":"d080841a-578c-4d02-88e5-f5235bcf6e37","outcome":"failed","summary":"needs input: The required Supabase backend has not been identified. The repository and supplied project notes contain no Supabase project URL or publishable/anon key, and no Supabase management connection is available. Shared profiles, permanent SQK balances, purchases and a server-validated global leaderboard require that backend. The original GitHub game source is accessible and matches the workspace; no game files have been changed. — Which Supabase project should this game use? Please provide its public project URL and publishable/anon key, and identify how the required database migrations and authentication configuration can be applied to that project. Do not send service-role keys or private credentials.","treeHash":null,"usage":{"cachedInputTokens":105984,"inputTokens":48141,"model":"gpt-6.1-sol","outputTokens":2756,"runtime":"codex","turns":3,"wallClockMs":91557}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"0cd01c5082189cbf","findings":[],"hash":"2dc88e0ebdf62c46884ca2e0075a834497833f6047036c48f37b18e9f002937e","nodeId":"15c8f6b3-13b8-4803-aaf6-6a3ab45c482f","outcome":"completed","summary":"| Area | Previous | This review |\n|---|---:|---|\n| Requirements | Not supplied | 20: 16 met, 0 missing, 0 faked, 3 need requester, 1 after review |\n| Broken features | 2 | 0 reproduced; both fixed |\n| First screen at 390px | Not supplied | Product and Start visible |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | Not supplied | 0 |\n| Share card | Not supplied | Present |\n\nBoth previous findings are resolved:\n\n- **Grenade saves:** immediate impact at frame 64 now produces its first burn hit at 124. SQL accepts all eight ticks; retry, reload, purchases and a fresh map succeed.\n- **Paused dialogue:** the exact keyboard reproduction at 390×844 leaves gameplay paused at frame 0. Resume restores the same dialogue line and `dlg-next` focus.\n\nNo new reproducible defects found. [.imd-findings.json](/root/.identitymd/work/6d6ccaf8-fd0f-4f65-a8dc-201f8ba2c326/15c8f6b3-13b8-4803-aaf6-6a3ab45c482f/.imd-findings.json) contains `{\"findings\":[]}`.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| Use accessible original GitHub source | Met | Remote HEAD matches original commit `6fe0476`; repository history retained |\n| Preserve pixel art, characters, animations, environments and mechanics; no replacement game | Met | Original engine and artwork in `src/game.js` |\n| MetaMask, Mainnet chain 1, connect only; no signatures, transactions or approvals | Met | `src/wallet.js`; provider-fixture browser checks |\n| Guest gameplay remains available | Met | Start action; `src/save.js` guest mode |\n| Player name/profile | Met | `src/ui.js`, `src/save.js`, SQL profile RPC |\n| Global Top 100 using Supabase | Needs requester | Implemented and database-tested; owner must activate Supabase |\n| 30% weapon drops; Gun/Sword/Grenade split 30/30/40 and damage 20/50/5 per second in an area | Met | `src/rules.js`, engine collisions, SQL and grenade regressions |\n| Each map: 30 regular enemies, one boss appearing around 60 seconds | Met | `src/game.js`; population and timing checks |\n| Map 1 HP 100/500; +20% each subsequent map | Met | Shared rules and independent SQL formula |\n| No healing; successful hit kills; restart current map while retaining SQK and purchases | Met | `hurtPlayer`, `gameOver`, `respawn`; save checks |\n| Every defeated enemy drops one collectible gold SQK; uncollected coins disappear on death | Met | Engine pickup/death paths; 31-drop check |\n| Large golden pixel coin with centered, horizontal, readable uppercase “SQK” | Met | `coinArt` in `src/game.js`; inspected mobile coin screenshot |\n| Vest 100, T-shirts 20, chestnut skins 100; Charged 150/+50%, Piercing 250/three enemies, Ricochet 300/one bounce | Met | Catalogue, gameplay checks and SQL prices |\n| Permanently save profiles, SQK, purchases, cosmetics and scores in Supabase | Needs requester | Persistence/outbox implemented; `src/config.js` awaits owner project settings and migration |\n| Validate scores and purchases server-side | Met | `supabase/migrations/001_friendship.sql`; 43 SQL checks |\n| Update `src/` and `dist/`; build, check and test features | Met | Isolated build/check pass; all 12 rebuilt files match submitted export |\n| Change address to `squeek.hamster` | Needs requester | Hosting/operator action required; `.hamster` is absent from [IANA’s delegated TLD list](https://data.iana.org/TLD/tlds-alpha-by-domain.txt) |\n| Explain unsupported-domain requirements and suggest closest alternative | Met | README proposes `squeek-hamster.identitymd.eth`, subject to operator availability; documents ownership/DNS requirements |\n| Keep existing project; no duplicate publication | Met | Existing project/history retained |\n| Publish through existing hosting | After review | Outside this review |\n\nThe visual idea remains a playable hamster adventure carried by the original autumn pixel-art forest.\n\nVerification passed: **32 gameplay/save, 43 SQL, 9 frontend-to-SQL and 28 Chromium checks**, plus **16/16 taste checks**. Wallet tests used provider fixtures; live Supabase act","treeHash":null,"usage":{"cachedInputTokens":1961344,"inputTokens":112072,"model":"gpt-6.1-sol","outputTokens":14323,"runtime":"codex","turns":7,"wallClockMs":429694}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"4a019e19ac096894","findings":[{"citation":"resolved","description":"Now: A grenade that explodes on its firing frame increments its burn counter immediately and emits its first hit only 59 frames after the attack. The SQL RPC requires 60 frames and rejects the batch. The invalid event stays in the durable outbox, so every retry fails and subsequent SQK, scores, purchases and map starts remain blocked.\nChange to: Start counting elapsed burn frames after the creation frame, emit the first tick at least 60 frames after explosion, and keep the frontend and SQL tick schedule identical. Add a real frontend-event-to-SQL regression for immediate wall impacts.\nWhy: The brief requires grenades to deal 5 burning damage per second and collected SQK and scores to be permanently saved in Supabase.","line":1129,"path":"src/game.js","reproduction":"Width: 390px (also independent of viewport). In map 1, equip a legitimately dropped grenade and fire right while standing at x=1108, y=146 against the stone at column 70 (x=1120); keep a live enemy in the 80x48 burn area to the left of that wall. The actual updatePlayer/updateShots/updateBurns path explodes on the attack frame. In an isolated fixture using the unchanged engine and actual SQL migration, attack id 5 at frame 64 produced hit events at frame 123 (delta 59). PostgreSQL accepted all 11 preceding events, including verified grenade pickup and attack, then rejected the generated hit with \"Burn damage is limited to 5 per second for 8 seconds.\" Replaying those generated events through the actual save.js client and the same PostgreSQL functions left 2 pending events after both initial connection and manual Retry cloud save. beginMap(1) then rejected with \"Your last cloud save is pending. Retry it before starting a cloud map.\" Expected: legal grenade play saves successfully and allows the next map.","severity":"high","snippet":"      fire.life--; fire.ticks++;\n      if (fire.ticks % 60 === 0) {","title":"bug: an immediate grenade explosion blocks cloud saves and the next map"},{"citation":"resolved","description":"Now: Pausing during dialogue leaves the dialogue visible and its Next button in the tab order beneath the pause overlay. Finishing that dialogue through the keyboard sets the game to playing without dismissing the pause screen. The timer and enemies then run behind a screen that still says Paused.\nChange to: Hide or make the dialogue inert while paused, restore it only on Resume when prevState is dialogue, and guard advanceDialogue so it cannot run outside the dialogue state.\nWhy: Pause must freeze the game consistently and hidden controls must not change gameplay. The current overlapping screens also obscure dialogue text at phone widths.","line":618,"path":"src/game.js","reproduction":"Width: 390x844, Chromium, fresh guest. Click Start chapter, then Pause on the first intro line. From the focused Resume button press Tab twice: document.activeElement.id becomes dlg-next, although that button is covered by the pause overlay. Press Enter five times, at least 150ms apart. Actual: __hamster.snapshot().state becomes playing while #screen-pause.hidden remains false; its frame advanced from 10 to 40 in 500ms without Resume. Expected: dialogue cannot advance while paused and frames remain frozen until Resume. Measured pause box y=410.59..625.39 and dialogue y=493.39..617.39 overlap; the screenshot shows the narrator text underneath the pause controls.","severity":"medium","snippet":"  function pauseGame() {\n    if (game.state !== 'playing' && game.state !== 'dialogue') return;\n    game.prevState = game.state;\n    game.state = 'paused';\n    clearInput();\n    showScreen(ui.pause, 'btn-resume');","title":"bug: dialogue can resume gameplay behind the pause screen"}],"hash":"5dbd73f561e80e919d4ac93a2e8b58c97e68d1b3aaeb29b41602770bd384cce2","nodeId":"15c8f6b3-13b8-4803-aaf6-6a3ab45c482f","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 20 met, 2 missing, 0 faked, 2 need requester, 1 after review |\n| Broken features | 2: one high, one medium |\n| First screen at 390px | Game and Start visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | All required metadata present |\n\nFindings saved to [.imd-findings.json](/home/seat8/.identitymd/work/6d6ccaf8-fd0f-4f65-a8dc-201f8ba2c326/15c8f6b3-13b8-4803-aaf6-6a3ab45c482f/.imd-findings.json).\n\n- **High — bug: an immediate grenade explosion blocks cloud saves and the next map.** A wall impact generates burning damage after 59 frames; SQL requires 60. The actual client repeatedly retains the rejected events and refuses another map. Count elapsed frames consistently so valid grenade attacks save successfully.\n- **Medium — bug: dialogue can resume gameplay behind the pause screen.** At 390px, start the intro, pause, press Tab twice, then Enter five times. Gameplay resumes while “Paused” remains visible. Make paused dialogue inert and prevent dialogue advancement outside its active state.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| Original repository; no replacement or duplicate | Met | Existing repository history and game engine |\n| Preserve pixel art, characters, animations, environments and mechanics | Met | Original engine blocks retained in `src/game.js` |\n| MetaMask, Mainnet chain 1, connection only | Met | `src/wallet.js`; provider-fixture checks |\n| Guest gameplay | Met | Chromium start and gameplay checks |\n| Player name/profile | Met | `src/ui.js`, `src/save.js` |\n| Global Supabase Top 100 | Needs requester | Implemented RPC; blank `src/config.js` |\n| 30% weapon drops; 30/30/40 distribution | Met | `src/rules.js`; distribution test |\n| Gun: 20 damage per bullet | Met | Projectile collision test |\n| Sword: 50 damage per hit | Met | Collision test |\n| Grenade: 5 damage/second, area effect | Missing reliable cloud behavior | High finding: legitimate tick rejected |\n| 30 enemies, one boss, approximately 60-second appearance | Met | Engine and timing tests |\n| 100/500 HP; subsequent maps +20% | Met | Shared rules and SQL tests |\n| No healing; fatal hit; current-map restart; retained purchases | Met | Death/restart tests |\n| One collectible gold SQK per defeated enemy | Met | All 31 drops tested |\n| Permanent SQK saving; uncollected coins lost on death | Missing reliable cloud saving | Grenade failure blocks later saves; death cleanup passes |\n| Large gold pixel coin; bold, centered, horizontal “SQK” | Met | Desktop/mobile coin scenes inspected |\n| Vest 100; T-shirts 20; chestnut skins 100 SQK | Met | Client/SQL catalogue agreement |\n| Charged Chestnut: 150, +50% damage | Met | Rules and damage tests |\n| Piercing Chestnut: 250, up to three enemies | Met | Collision and SQL limits |\n| Ricochet Chestnut: 300, one bounce | Met | Terrain-bounce test |\n| Supabase persistence for all player records | Needs requester | Migration/client implemented; owner configuration absent |\n| Server-side score and purchase validation | Met | Actual PostgreSQL RPC tests |\n| Update `src/` and `dist/`; build, check and feature tests | Met | Temporary rebuild matches all 12 shipped assets |\n| Change domain to `squeek.hamster` | After review | Requires hosting configuration |\n| Explain domain restrictions and alternatives | Met | README domain section |\n\n`.hamster` is absent from [IANA’s delegated TLD list](https://data.iana.org/TLD/tlds-alpha-by-domain.txt). The documented alternative, `squeek-hamster.identitymd.eth`, needs operator support and availability confirmation for this existing project.\n\nThe visual idea is a pixel-art forest adventure carried by the original autumn woodland scene.\n\nValidation passed: build/check, 29 gameplay tests, 43 PostgreSQL tests and 26 browser checks. Safari remains unverified because WebKit could not launch. Game files were unchanged.","treeHash":null,"usage":{"cachedInputTokens":3099136,"inputTokens":184879,"model":"gpt-6.1-sol","outputTokens":17311,"runtime":"codex","turns":7,"wallClockMs":523677}},{"artifacts":[],"attempt":2,"bundleHash":"b8faf1b30e0fd5b9bb5666bf49382f12bbd54cd5e503378d445dce2e4caa757a","device":"e9bb398fec9e3e04","findings":[],"hash":"923f2020933013f049f3c970fe9e2c6fd84d1d41e8e2a91aa5d8e97ed54cd31a","nodeId":"d080841a-578c-4d02-88e5-f5235bcf6e37","outcome":"completed","summary":"Upgraded the original game and rebuilt `dist/`. All 98 local tests and 16 design checks passed.\n\nSupabase still needs owner configuration. `.hamster` is [not delegated](https://data.iana.org/TLD/tlds-alpha-by-domain.txt); the suggested alias, `squeek-hamster.identitymd.eth`, requires hosting setup and an availability check.\n\n[Setup and requirements](README.md) · [Validation results](VALIDATION.md)\n\nSafari testing could not run because WebKit libraries were missing.","treeHash":"7d4e87db01adb6ec708ddc9ee88c1cdc41568d02","usage":{"cachedInputTokens":12634368,"inputTokens":548622,"model":"gpt-6.1-sol","outputTokens":153481,"runtime":"codex","turns":12,"wallClockMs":4247765}},{"artifacts":[],"attempt":1,"bundleHash":"31b13c4a34a1cd03307a43413adb4e9106f5a8a5e358aacb27ca59ca711e4a29","device":"9ef5559b56f3a7a2","findings":[],"hash":"e8aff889d58c774ac12baa135cbf28c4f30b33dba742e08eb964acbab911f9aa","nodeId":"d080841a-578c-4d02-88e5-f5235bcf6e37","outcome":"completed","summary":"Fixed both findings and rebuilt `dist/`.\n\n- Grenade burns now start 60 frames after explosion and pass SQL save validation.\n- Paused dialogue stays hidden and inactive until Resume.\n\nBuild, typecheck, 32 gameplay checks, 43 SQL checks, 9 integration regressions, 28 Chromium checks and all 16 design checks passed. Both finding responses are recorded.\n\nLive Supabase setup and Safari validation remain outstanding.","treeHash":"9358b89b2e2c07a47537bf2cc5518e9a4f32f5f4","usage":{"cachedInputTokens":2472448,"inputTokens":131862,"model":"gpt-6.1-sol","outputTokens":21779,"runtime":"codex","turns":6,"wallClockMs":544205}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"923f2020933013f049f3c970fe9e2c6fd84d1d41e8e2a91aa5d8e97ed54cd31a","verifiedTreeHash":"7d4e87db01adb6ec708ddc9ee88c1cdc41568d02","verifierVersion":"0.1.0+48c1bcfc"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"e8aff889d58c774ac12baa135cbf28c4f30b33dba742e08eb964acbab911f9aa","verifiedTreeHash":"9358b89b2e2c07a47537bf2cc5518e9a4f32f5f4","verifierVersion":"0.1.0+48c1bcfc"}]}