{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"0a341886-35c3-45aa-b55d-8f9006e2ba52","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"ce66ddb7e2765c3fba0c42d8e80d5611d508367560316c125d47d95a8024aa4e","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"e93b45939374d497417493d13660975d4bba73ef8fce7b0ecbc5a81fc56b1d37","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build and host a polished, responsive web game called “Squeek Colony.” It is a cooperative persistent micro-colony game powered by real Squeekchain 10-minute rounds. Do not make a dashboard, token page, or prediction market.\n\nThe app must read publicly available Squeekchain status and settled-round data. Show the source or official data link for each resolved round. Treat the official result as the only authority; do not claim to control, influence, or encourage the hamster’s activity.\n\nGameplay: during every live round, a visitor makes one free choice—Forage, Fortify, or Research. When the round settles, resolve the shared colony using the real result: Nap (0 passes) favors Research, Jog (1–499) favors Forage, and Zoomies (500+) enables powerful expeditions but damages unfortified rooms. Use the public round ID/result as a deterministic seed so each settlement is transparent and reproducible.\n\nBuild a beautiful pixel-art cross-section colony under a hamster wheel, with six upgradeable rooms, live status, countdown, a round history, season leaderboard, a visible “How it works” explanation, source links, reduced motion, mobile layout, and strong empty/error states. No tokens, wagers, token approvals, NFT minting, or payments inside the game.\n\nInclude a concise README documenting the data source, resolution rules, how to run it, and how a reviewer can test a settled round. Prioritize a complete working vertical slice over speculative features.","parentJobId":null,"planHash":"4f07b2af5b2d6084c818cc4b2ea924738d8ed90d29372cbfc7df65d68ff20a92","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"0a341886-35c3-45aa-b55d-8f9006e2ba52","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2872-build-host-polished-responsive"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51188","feedbackHash":"1a9e45c4bb6e6207409e843c5f638e0f36997e9a82c3fb907358ba279a0cb5fd","nodeKey":"build_website","submissionHash":"c2436ad9bef1dc1dc69006308f8a74a7910a4a5f57551efc9280b5dc78e14485","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51314","feedbackHash":"91c01f0a10e86ddde91b9a3bffb71ff23fc25eafadcadfe39b6f2370abc74e9d","nodeKey":"build_website","submissionHash":"ce66ddb7e2765c3fba0c42d8e80d5611d508367560316c125d47d95a8024aa4e","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51152","feedbackHash":"74eb6fee72e7efa3a4f109ef8ff532c9b6dd10457f0078cfc1ad1a6ed06fe0d5","nodeKey":"design_critic","submissionHash":"60e1bd5c8ef5611bef77f6ae7db737fb5792b1424db10fdb43ad75e67b375991","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51307","feedbackHash":"7070c4ab2d8344aff7e7681561f49da2f2bcb66ffd4df9812990fe5c9ea41590","nodeKey":"design_critic","submissionHash":"e93b45939374d497417493d13660975d4bba73ef8fce7b0ecbc5a81fc56b1d37","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"9328ecd2529f0189b2b6d5af0bd2a2a92d56bb411c7cba82f2c854ed012da44e","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"0b3b16f4e82a0732","findings":[{"citation":"resolved","description":"Now: The delivered tree contains no README or other Markdown documentation. The run commands only appear in package.json; the API, resolution rules and settled-round review procedure are scattered across source and the interface.\nChange to: Add a concise root README.md documenting the public API endpoints, round resolution and deterministic seed rules, npm install/dev/build/test commands, and an exact procedure for checking a settled round with its official source.\nWhy: The brief explicitly requires a concise README covering the data source, resolution rules, how to run the game and how a reviewer can test a settled round.","line":6,"path":"package.json","reproduction":"Width: any; repository review. Run git ls-files '*README*' '*.md': it returns no files. Inspect the root and src/: neither contains the requested README. Expected: one committed README containing the four requested topics. Actual: no README is delivered.","severity":"high","snippet":"  \"scripts\": {","title":"fidelity: the required README is absent"},{"citation":"resolved","description":"Now: choiceForSettlement returns only the latest saved move in an official settlement range. replaySeason resolves the entire range once, so any earlier choices vanish from yields, points and history as soon as the batch settles.\nChange to: Expand certified zero-work ranges into individual Nap rounds, applying each saved choice. For nonzero batches, resolve chosen rounds from authoritative per-round results or keep their outcomes unknown until those results are available; do not silently discard moves or use the aggregate as an individual round result.\nWhy: The brief promises a move during every live round and resolution of that round using its real result. A valid multi-round settlement must not erase previously locked moves.","line":214,"path":"src/engine.ts","reproduction":"Width: 390px, Chromium, served dist/. Use API response interception with genesisTimestamp=\"1793022600\", roundDuration=\"600\" and generatedAt corresponding to round 900. Before loading, set localStorage[\"squeek-colony:choices:v1\"] to {\"898\":\"forage\",\"899\":\"research\"}. Serve a system.settlement_completed event with previousSettledThroughRound=\"897\", settledThroughRound=\"899\", workAdded=\"0\", activeRoundCount=\"0\" and a valid 32-byte transaction hash; include contiguous earlier events down to round 865. Actual: the history shows \"Rounds 898 to 899\" and only \"You chose Research\"; the player has 17 points and one played settlement, and neither choice remains pending. The Forage contribution from round 898 is absent. Expected: both saved choices receive their respective Nap resolution and remain auditable. The same loss occurs directly with choiceForSettlement({898:\"forage\",899:\"research\"},{fromRound:898,toRound:899}), which returns only round 899.","severity":"high","snippet":"  for (let r = s.toRound; r >= s.fromRound; r--) {\n    const c = choices[r];\n    if (c) return { round: r, choice: c };\n  }","title":"bug: batched settlements silently discard earlier round choices"},{"citation":"resolved","description":"Now: Every successful status poll resets the clock offset using generatedAt as though it were the current server time. The official API documents that an unchanged response may retain an earlier generatedAt. Reusing that response rewinds the countdown and can reopen an elapsed round.\nChange to: Do not recalibrate the clock from an unchanged or stale content timestamp. Use an actual current-time reference when available, or preserve a validated offset and advance elapsed time monotonically; handle data freshness independently.\nWhy: Choices must target the real live ten-minute round, and the countdown must not roll back when the feed content has not changed. See https://docs.squeekchain.com/developers/api/#caching.","line":73,"path":"src/useColony.ts","reproduction":"Width: 390px, Chromium. With Playwright page.clock, set time to (1793022600 + 899*600 + 590)*1000, ten seconds before round 900 ends. Intercept /v1/core with genesisTimestamp=\"1793022600\", roundDuration=\"600\". Return the same valid /v1/status body on every poll with generatedAt equal to that starting time. Load the game, then page.clock.runFor(11010). Measured at 11630ms elapsed: the page still reads \"Round 900\" and \"0:10 left\" after the second status response. Expected: round 901 with approximately 9:59 remaining. This is a supported unchanged-response state, not a missing API service.","severity":"medium","snippet":"        if (Number.isFinite(serverMs)) setClockOffset(serverMs - (sentAt + receivedAt) / 2);","title":"bug: an unchanged status timestamp rewinds the live round clock"},{"citation":"resolved","description":"Now: A failed status refresh retains the last successful status object. RoundPanel considers statusError only when status is null, and the scene also continues using the old ACTIVE flag. An outage therefore keeps the wheel spinning and presents old RPM and pass counts without an error or last-updated label.\nChange to: Mark the retained measurement stale on refresh failure, stop the live activity animation, and display \"Wheel status unavailable. Showing the last reading.\" with its timestamp until a successful poll clears the error.\nWhy: The brief requires real live status and strong error states; an old measurement is not evidence of current hamster activity.","line":76,"path":"src/useColony.ts","reproduction":"Width: 390px, Chromium. Intercept /v1/core with valid configuration and /v1/status so the first response has measurement={freshness:\"online\",coreStatus:\"ACTIVE\",rpmMilli:60000} and builder.queued.openRoundWorkUnits=\"123\". Let the UI load, then return HTTP 503 with {\"error\":\"database_unavailable\"} for subsequent status requests. Advance the clock past the 10-second poll. Actual: the live line remains \"Wheel turning at 60 rpm · 123 passes so far, unofficial\", .wheel.spinning still exists, and there are zero alert elements. Expected: a stale/unavailable status, not a continuing live activity claim.","severity":"medium","snippet":"      } catch (e) {\n        if (alive) setStatusError(errMessage(e));\n      }","title":"bug: failed status refreshes leave stale wheel activity presented as live"},{"citation":"resolved","description":"Now: The lock checks only one tab's React state. Tabs load choices once and never synchronize storage changes. A second already-open tab can save another move for the same round, overwriting the first tab's locked choice while both tabs show contradictory confirmations.\nChange to: Synchronize choices across tabs using the storage event and read the latest saved choices before accepting or merging a move. If the round is already chosen, retain that move and update the other tab's lock and confirmation.\nWhy: The game promises one choice per live round and persistence. A normal second tab must not silently replace the choice a visitor was told was locked.","line":153,"path":"src/useColony.ts","reproduction":"Width: 390px, Chromium. Open the game in two tabs within one browser context before choosing; both show the same live round and no previous choice. Click Forage in tab A, then Research in tab B. Actual: tab A says \"Forage is set for round 900\", tab B says \"Research is set for round 900\", and localStorage[\"squeek-colony:choices:v1\"] contains {\"900\":\"research\"}. Reload A: it now switches to Research, losing the confirmed Forage move. Expected: both tabs show the same first locked choice and subsequent choices cannot overwrite it. Round 900 was used in a controlled API fixture; any currently live round reproduces this.","severity":"medium","snippet":"      setChoices((prev) => {\n        if (prev[currentRound]) return prev;\n        const next = { ...prev, [currentRound]: choice };\n        setStorageOk(saveChoices(next));","title":"bug: a second tab overwrites a move already shown as locked"}],"hash":"60e1bd5c8ef5611bef77f6ae7db737fb5792b1424db10fdb43ad75e67b375991","nodeId":"50275c82-1079-4204-90f8-dda261ff8d6b","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 29: 22 met, 5 missing wholly or partly, 0 faked, 1 after review, 1 needs requester |\n| Broken features | 4 |\n| First screen at 390px | Game and all three moves visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | 5/5 required elements present |\n\nSaved five findings in [.imd-findings.json](/home/seat10/.identitymd/work/0a341886-35c3-45aa-b55d-8f9006e2ba52/50275c82-1079-4204-90f8-dda261ff8d6b/.imd-findings.json): **two high, three medium**. Source and build files remain unchanged.\n\n| Brief requirement | Status | Evidence |\n|---|---|---|\n| “polished, responsive web game called ‘Squeek Colony’” | Met | Game scene, controls, consistent styling |\n| “host” | After review | Hosting follows review |\n| “cooperative…shared colony” | Needs requester | Shared-state service needed; leaderboard discloses simulated neighbours |\n| “persistent micro-colony” | Met locally | Choice and settlement storage in `api.ts` |\n| “real Squeekchain 10-minute rounds” | Met | Public API and 600-second round calculation |\n| “Do not make a dashboard, token page, or prediction market” | Met | Playable colony interface |\n| “read publicly available…status and settled-round data” | Met | `fetchCore`, `fetchStatus`, settlement feed |\n| “source or official data link for each resolved round” | Met | History transaction and official-feed links |\n| “official result as the only authority” | Met | Settlement-derived outcomes and disclaimer |\n| No control, influence, or encouragement of hamster activity | Met | Visible “How it works” disclaimer |\n| “one free choice—Forage, Fortify, or Research” | Missing across tabs | Second tab can overwrite a locked move |\n| Resolve each chosen round using its real result | Missing for batches | Earlier choices disappear from multi-round settlements |\n| “Nap (0 passes) favors Research” | Met | Research multiplier |\n| “Jog (1–499) favors Forage” | Met | Forage multiplier |\n| “Zoomies (500+)…expeditions…damages unfortified rooms” | Met | Expedition rewards and unshielded damage |\n| Public round/result seed; transparent and reproducible | Met | Deterministic engine, seed display, verification form |\n| “pixel-art cross-section colony under a hamster wheel” | Met | `Scene.tsx` |\n| “six upgradeable rooms” | Met | Six rooms with automatic upgrades |\n| “live status, countdown” | Missing reliable recovery | Failed polls retain live claims; repeated timestamps rewind time |\n| “round history” | Met | History list and pagination |\n| “season leaderboard” | Met locally | Player plus disclosed simulated neighbours |\n| “visible ‘How it works’ explanation” | Met | Four-step explanation |\n| “source links” | Met | History, verification and footer |\n| “reduced motion” | Met | Zero endless animations under reduced motion |\n| “mobile layout” | Met | No overflow at 320, 390 or 1440px |\n| “strong empty/error states” | Missing for status failures | Core/feed retries work; status failures remain invisible |\n| No tokens, wagers, approvals, minting or payments | Met | Public reads and local gameplay only |\n| README covering source, rules, running and settled-round testing | Missing | No README delivered |\n| “complete working vertical slice” | Met | Single-round choice, settlement and reload replay verified |\n\nThe visual idea is clear: a warm pixel burrow whose rooms grow beneath the real hamster wheel.\n\nThe recorded findings are:\n\n- **High — fidelity:** Required README absent.\n- **High — bug:** Batched settlements silently discard earlier round choices.\n- **Medium — bug:** Unchanged status timestamps rewind the live clock. Such timestamps are permitted by the [official API caching documentation](https://docs.squeekchain.com/developers/api/#caching).\n- **Medium — bug:** Failed refreshes keep stale wheel activity presented as live.\n- **Medium — bug:** A second tab overwrites an already locked move.\n\nChromium interactions, recovery states and deterministic replay were checked. WebKit interaction remains","treeHash":null,"usage":{"cachedInputTokens":1561728,"inputTokens":113048,"model":"gpt-6.1-sol","outputTokens":22988,"runtime":"codex","turns":5,"wallClockMs":799451}},{"artifacts":[],"attempt":1,"bundleHash":"49581a7d74bba191ebab0fa28810cdf82c37307269ffb03b6f49411acef8073d","device":"0b0761c9b10fe0bb","findings":[],"hash":"c2436ad9bef1dc1dc69006308f8a74a7910a4a5f57551efc9280b5dc78e14485","nodeId":"6c100258-c64f-425f-9554-9d1ddd175bec","outcome":"completed","summary":"","treeHash":"0fdb0d7059f26ed5d76a5f9d520619f0dba15db4","usage":{"cachedInputTokens":5213939,"inputTokens":106,"model":"claude-opus-5-5","outputTokens":87533,"runtime":"claude","turns":53,"wallClockMs":1015027}},{"artifacts":[],"attempt":1,"bundleHash":"2c21d94eb302cc42af399d6bdc267bedf202b80651f25278e9c5c460c884e6d7","device":"c65c96fe91d42eb7","findings":[],"hash":"ce66ddb7e2765c3fba0c42d8e80d5611d508367560316c125d47d95a8024aa4e","nodeId":"6c100258-c64f-425f-9554-9d1ddd175bec","outcome":"completed","summary":"Fixed all five findings, rebuilt `dist/`, and added README, design documentation, validation results, and `.imd-responses.json`.\n\nPassed: build, typecheck, 17 engine tests, 13 interaction scenarios each in Chromium/WebKit, and 16/16 design checks. Total delivery: 519 KB.\n\nThe live API returned HTTP 403; behavior was verified with controlled fixtures.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"d97718b8e77053fe2806f1ca9d048c6eed6e1e51","usage":{"cachedInputTokens":7799040,"inputTokens":143067,"model":"gpt-6.1-sol","outputTokens":58817,"runtime":"codex","turns":9,"wallClockMs":1676958}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"51908b9b0306f441","findings":[],"hash":"e93b45939374d497417493d13660975d4bba73ef8fce7b0ecbc5a81fc56b1d37","nodeId":"50275c82-1079-4204-90f8-dda261ff8d6b","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---:|---:|\n| Requirements | 1 reported missing | 27 met, 0 missing, 0 faked; 1 after review, 1 needs requester |\n| Broken features | 4 | 0 reproduced |\n| Product and actions on first screen, 390px | — | Yes |\n| taste@1 | — | 16/16 passed |\n| Copy findings | 0 reported | 0 |\n| Share card | — | Present |\n\n**All five previous findings are fixed.** The production export passed 13 interaction scenarios in both Chromium and WebKit, with no script or local-asset errors. The findings file contains `{\"findings\":[]}`: [.imd-findings.json](/home/seat15/.identitymd/work/0a341886-35c3-45aa-b55d-8f9006e2ba52/50275c82-1079-4204-90f8-dda261ff8d6b/.imd-findings.json).\n\n| Previous finding | Verified result |\n|---|---|\n| Missing README | Tracked README documents sources, rules, commands and settled-round verification. |\n| Batched settlements discard choices | Rounds 898 and 899 resolve separately: both moves remain auditable, two rounds played, 22 points in the original fixture. Positive batches retain pending moves. |\n| Cached timestamp rewinds countdown | Identical status responses allow round 900 to advance to 901, with approximately 9:59 remaining. |\n| Failed refresh presents stale activity as live | HTTP 503 produces an unavailable alert, timestamps the retained reading and stops wheel animation; recovery clears the error. |\n| Second tab replaces locked move | Both tabs retain the first saved choice, including reload, simultaneous-click and stale-tab checks. |\n\nThe requirement inventory follows. “Needs requester” describes the disclosed cross-visitor service boundary, not a new defect.\n\n| Brief requirement | Status | Evidence |\n|---|---|---|\n| “web game called ‘Squeek Colony’” | Met | `src/App.tsx`, playable export |\n| “polished, responsive”; “mobile layout” | Met | Screenshots; layouts at 320, 390 and 1440px |\n| “cooperative … shared colony” | Needs requester | Cross-visitor persistence needs a shared service; local seeded NPC cooperation is disclosed in README and leaderboard |\n| “persistent micro-colony” | Met | Choice storage and deterministic replay |\n| “real Squeekchain 10-minute rounds” | Met | `src/api.ts`, round clock in `src/engine.ts` |\n| “host” | After review | IMD hosting handoff |\n| “Do not make a dashboard, token page, or prediction market” | Met | Colony scene and move controls lead |\n| “read publicly available … status and settled-round data” | Met | `src/api.ts`; endpoints match the [official API reference](https://docs.squeekchain.com/developers/api/) |\n| “source … for each resolved round”; “source links” | Met | History transaction and official-feed links |\n| “official result as the only authority” | Met | Settlement-based engine; interface disclosure |\n| No claim to influence or encourage hamster activity | Met | “How it works” disclaimer and footer |\n| “one free choice—Forage, Fortify, or Research” | Met | Locked controls; persistence and tab checks |\n| Resolve each settlement using its real result | Met | Individual replay; ambiguous batches remain unknown |\n| “Nap (0 passes) favors Research” | Met | Engine classification and yields |\n| “Jog (1–499) favors Forage” | Met | Boundary checks and yields |\n| “Zoomies (500+)” expeditions and unfortified damage | Met | Expedition, shield and damage rules |\n| Public round/result deterministic seed | Met | Engine seed; history disclosure and verifier |\n| Pixel-art cross-section beneath a hamster wheel | Met | `src/Scene.tsx`; screenshots |\n| “six upgradeable rooms” | Met | Room list, levels and automatic upgrades |\n| “live status” | Met | Live readings plus verified stale/error recovery |\n| “countdown” | Met | Boundary and unchanged-response checks |\n| “round history” | Met | Individual records, pending batches and pagination |\n| “season leaderboard” | Met | Explicitly labelled local NPC comparison |\n| Visible “How it works” | Met | Header link and explanatory section |\n| “reduced motion” | Met | No infinite animations running with ","treeHash":null,"usage":{"cachedInputTokens":2464768,"inputTokens":119776,"model":"gpt-6.1-sol","outputTokens":12067,"runtime":"codex","turns":6,"wallClockMs":350147}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"c2436ad9bef1dc1dc69006308f8a74a7910a4a5f57551efc9280b5dc78e14485","verifiedTreeHash":"0fdb0d7059f26ed5d76a5f9d520619f0dba15db4","verifierVersion":"0.1.0+3dcb4df2"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"ce66ddb7e2765c3fba0c42d8e80d5611d508367560316c125d47d95a8024aa4e","verifiedTreeHash":"d97718b8e77053fe2806f1ca9d048c6eed6e1e51","verifierVersion":"0.1.0+3dcb4df2"}]}