{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"14781b07-c7eb-4a2c-a313-7734d91b958a","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"fb274fc9f2ccb9ad750dfa81b5de7eac873c373c188a822d89e0acbb265d5cd6","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"38b162a1a8242c6e53974c2cf0f5ce7d63bacfdb1f18b28679cc77bc38fb1710","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Continue improving the existing Squeek project. Do not rebuild the game or remove existing features.\n\n1. Complete Supabase Production Integration\n\n* Verify the existing Supabase project URL and Publishable Key.\n* Review and safely apply all required migrations (001–009) to the production database.\n* Verify database tables, indexes, RLS policies, authentication, and RPC functions.\n* Fix the Global Top 100 RPC 404 error.\n* Ensure Lifetime Score is permanently saved and cannot be manipulated by clients.\n* Ensure SQK, inventory, and player progress are saved correctly.\n* Preserve offline-earned scores and synchronize pending data when reconnecting.\n* Ensure players can recover their progress when logging in with the same wallet on another device.\n* Never overwrite or delete existing production data.\n\n2. Completely Redesign Mobile Touch Controls\n\n* Completely remove the existing visible circular joystick.\n* Replace it with an invisible touch movement system covering the entire left half of the screen.\n* Players should touch and drag anywhere in this area to move the hamster freely in 360 degrees.\n* Make movement smooth, responsive, and comfortable.\n* Do not require players to place their fingers inside a fixed circular area.\n* Keep the right half available for combat and skill controls.\n* Support continuous movement, multi-touch, finger release, and touch cancellation.\n* Prevent conflicts with camera movement and UI interactions.\n* Preserve existing desktop keyboard controls.\n\n3. Testing and Verification\n\n* Test Supabase production read/write operations.\n* Verify Lifetime Score, SQK, inventory, offline synchronization, and cross-device recovery.\n* Verify Global Top 100.\n* Test mobile controls on different screen sizes and in portrait and landscape modes.\n* Ensure no existing gameplay mechanics or features are broken.\n\nImportant: Inspect the existing implementation before making changes. Fix actual issues rather than duplicating existing functionality. Do not claim completion unless changes have been implemented and verified. Provide a final report listing completed tasks, unresolved issues, and test results.","parentJobId":"d916e39b-ac0b-44e0-a28a-7f21386c3927","planHash":"b890e895a5fd3d27058189d0c15a008cd4ac4e61953f39dcf1ad12f6b294cac7","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"81480def-e813-42a8-9df6-2c17d13f9b52","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2971-project-hamster-friendship"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51518","feedbackHash":"107cb5fffb4575645f9f69da5c46ae4b2658fae5add5d7738a61c50232f77ff4","nodeKey":"build_website","submissionHash":"c32bad9b63bd27a7810bd4492ee511ff4b710d6c13baf26468beb695deccc6f6","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51547","feedbackHash":"34b7329c77bf80f0780dee911eb523d5e4d180a1d31895fdc792bd3566c47dd6","nodeKey":"build_website","submissionHash":"fb274fc9f2ccb9ad750dfa81b5de7eac873c373c188a822d89e0acbb265d5cd6","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51182","feedbackHash":"86ace6afc64dea390c7ab1b4d80e664c0ffba1d7066f85ecbee0b20ca46dffb1","nodeKey":"build_website","submissionHash":"1b33041a6c638d8f6c42fcbc1d4f340fdddbf573576508f3dd577c9b25ecb81b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52710","feedbackHash":"2d58793ecced9b3f52150c5b71a666f84545663b7f67d9ea5489c28ef5bf368a","nodeKey":"design_critic","submissionHash":"38b162a1a8242c6e53974c2cf0f5ce7d63bacfdb1f18b28679cc77bc38fb1710","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51354","feedbackHash":"d8ae0c5dab77af0016a045e5bc9e41d34c97c27a3e7f8afff16be4697f1cd021","nodeKey":"design_critic","submissionHash":"e4cc5a4029efd7c3d5a502281f0ba4148a2aa122360c9f407d91e4eda3e525bf","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51328","feedbackHash":"6fd7027f7516a5827e54ea4e33b249bd68d84630ab6fc1b49470f148204efc91","nodeKey":"design_critic","submissionHash":"5b44ffdaad126d524df4b9f5a086789c60b9bfe4e2b4c62112130f169f24b241","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"d70d81d4dc6bf4ea35c3cdb0682e74425669fe64565857913c058dd801a0120c","state":"completed","submissions":[{"artifacts":[],"attempt":2,"bundleHash":"463dda96dbed968cb8ea5e034598b0d675576a3dcfef9f13c6502a0623458078","device":"d75dd2bcf4a95f45","findings":[],"hash":"1b33041a6c638d8f6c42fcbc1d4f340fdddbf573576508f3dd577c9b25ecb81b","nodeId":"40e09e25-f106-44ba-868e-6f357f815f5a","outcome":"completed","summary":"Implemented invisible left-half 360° movement, responsive combat controls, offline reconnect recovery, and large-text dialog fixes. Included the rebuilt static export and documentation.\n\nChecks passed: build, typecheck, 53 touch interaction checks, 33 mobile regression checks, local SQL/save/gameplay tests, and 16/16 design checks.\n\n**Production integration remains incomplete:** RPCs return 404 and Auth reports `web3_provider_disabled`. Without administrator access, no production migrations or authenticated writes were performed. Existing production data was not changed.\n\n[Full report and remaining steps](./artifacts/validation.md)\n\nNot delivered: artifacts/validation.md, artifacts/validation/delivery-size.json, artifacts/validation/production-current.json, artifacts/validation/screenshots/desktop-focus.png, artifacts/validation/screenshots/entry-390.png, artifacts/validation/screenshots/guild-large-text-390.png, artifacts/validation/screenshots/local-sql-leaderboard-390.png, artifacts/validation/screenshots/movement-320.png and 7 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"551c36be86c7ecbda15ec9fc8f85701c8c9125bd","usage":{"cachedInputTokens":10203776,"cost":{"source":"estimated","usdMicros":3206985},"inputTokens":222185,"model":"gpt-6.1-sol","outputTokens":72186,"runtime":"codex","turns":10,"wallClockMs":1744139}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"01695e9524859621","findings":[],"hash":"264bbbed9cb7b81511681567bc43b1c20849ff3b0e95ada03b500bba45516349","nodeId":"40e09e25-f106-44ba-868e-6f357f815f5a","outcome":"failed","summary":"needs input: Administrator access to the production Supabase database (project nhtlwcukeyhvkrjveots). The supplied publishable key only reaches Auth: on 2026-11-06, GET /rest/v1/rpc/hf_lifetime_top100 still returned HTTP 404. It cannot read the schema or run migrations 001-009, and that is the only fix for the Global Top 100 404 and for server-side Lifetime Score, SQK and inventory saves. The step-by-step procedure is in supabase/SQL_EDITOR.md. — Will you run supabase/inspect_production.sql in the Supabase SQL Editor for project nhtlwcukeyhvkrjveots and send back the installed schema version it reports (and confirm that Ethereum Web3 Auth is enabled), or will you instead give this job a scoped way to run SQL against that database, such as a Supabase personal access token or database connection string kept out of the repository?","treeHash":null,"usage":{"cachedInputTokens":291932,"cost":{"source":"runtime","usdMicros":428235},"inputTokens":21,"model":"claude-opus-5-5","outputTokens":5346,"runtime":"claude","turns":13,"wallClockMs":58844}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"4f869706aca73507","findings":[],"hash":"38b162a1a8242c6e53974c2cf0f5ce7d63bacfdb1f18b28679cc77bc38fb1710","nodeId":"cfe84024-971c-4bcc-82ed-e719d3281bad","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---:|---:|\n| Requirements | Not supplied | 26: **16 met, 10 need requester**, 0 missing/faked |\n| Broken repository features | 1 high | **0** |\n| Product and Start visible at 390 | — | **Yes** |\n| taste@1 | — | **16/16** |\n| Copy findings | — | **0** |\n| Share metadata | — | **5/5 present** |\n\nThe previous **bug: mobile Open actions cannot synchronize through gameplay replay** is **fixed** at [src/game.js:669](/home/imd/.identitymd-1/work/14781b07-c7eb-4a2c-a313-7734d91b958a/cfe84024-971c-4bcc-82ed-e719d3281bad/src/game.js:669).\n\nThe exact x=117/frame=15 reproduction now records `pressed:16`. Reconnecting produces server score **2**, acknowledgement **2**, pending events **0**, and no replay error. Native browser taps and ranked restart passed at all six supplied mobile sizes.\n\n[.imd-findings.json](/home/imd/.identitymd-1/work/14781b07-c7eb-4a2c-a313-7734d91b958a/cfe84024-971c-4bcc-82ed-e719d3281bad/.imd-findings.json) contains `{\"findings\":[]}`. Project files remain unchanged.\n\n“Met” below describes the reviewed implementation and local verification. Production requirements remain dependent on owner administration.\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| Continue existing project; preserve features | Met | Existing engine; gameplay regressions |\n| Verify project URL and Publishable Key | Met | `src/config.js`; live Auth settings HTTP 200 |\n| Review and safely apply migrations 001–009 in production | Needs requester | Authorized database access required; `supabase/SQL_EDITOR.md` |\n| Verify production tables, indexes, RLS, authentication and RPCs | Needs requester | Production administration and authenticated acceptance required |\n| Fix Global Top 100 RPC 404 | Needs requester | Live `hf_lifetime_top100` still returns 404; local RPC passes |\n| Permanently save Lifetime Score; prevent client manipulation | Needs requester | Local authoritative replay/security tests pass; production unavailable |\n| Save SQK, inventory and progress | Needs requester | Local SQL recovery passes; production writes unverified |\n| Preserve offline scores and synchronize pending data | Needs requester | Local offline/reconnect/reload passes; production acceptance outstanding |\n| Recover progress with the same wallet on another device | Needs requester | Fresh-device SQL fixture passes; real-wallet acceptance outstanding |\n| Never overwrite or delete production data | Met | No production mutations; populated local upgrade preservation passes |\n| Remove visible circular joystick | Met | `src/index.html`, `src/styles.css`; source/runtime checks |\n| Invisible movement across the entire left half | Met | `src/styles.css:266`; measured geometry at six sizes |\n| Drag anywhere for 360-degree movement | Met | `src/game.js` movement handlers; eight-direction tests |\n| Smooth, responsive movement | Met | Dead-zone, speed normalization and reversal checks |\n| No fixed circular starting area | Met | Arbitrary touch-origin checks |\n| Keep right half available for combat and skills | Met | Browser geometry and independent action ownership checks |\n| Continuous movement, multi-touch, release and cancellation | Met | Native touch and engine regressions |\n| Prevent camera/UI conflicts | Met | Menu, focus, rotation and gesture-clear checks |\n| Preserve desktop keyboard controls | Met | Browser movement, jump, attack and E interaction |\n| Test production Supabase reads/writes | Needs requester | Public reads probed; authenticated writes blocked |\n| Verify production scores, SQK, inventory, offline sync and recovery | Needs requester | Local coverage passes; production acceptance outstanding |\n| Verify production Global Top 100 | Needs requester | Live endpoint remains 404 |\n| Test sizes, portrait and landscape | Met | 320×568, 390×844, 768×1024 and their landscape counterparts |\n| Check existing gameplay for regressions | Met | Gameplay, replay, controls and weapon-label suites pass |\n| Inspect existing implementa","treeHash":null,"usage":{"cachedInputTokens":1216256,"cost":{"source":"estimated","usdMicros":556993},"inputTokens":86441,"model":"gpt-6.1-sol","outputTokens":14086,"runtime":"codex","turns":6,"wallClockMs":381089}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"fc6af3255ecf3684","findings":[{"citation":"resolved","description":"Now: The touch context button calls interact() outside tick(), so opening a basket/chest or reading an object changes the client world without recording an interaction control. The new replay server rejects the resulting legitimate rewards; retries retain an unprocessable queue and prevent another ranked map.\nChange to: Queue the context button through pressed.interact, as the PICK UP control does, and perform the interaction inside the next recorded physics tick. Add a regression that activates the real context button and replays its durable input queue.\nWhy: The brief requires mobile controls and existing gameplay to keep working, and offline-earned progress to synchronize when reconnecting.","line":668,"path":"src/game.js","reproduction":"Width: 390×844, Chromium touch emulation, unchanged dist with network requests routed to disposable PostgreSQL migrations 001–010 and the real validateReplay/hf_replay_commit path; only Auth/session are fixtures. Start adventure, choose Play in portrait, advance the intro, move right for 250 ms until Chang is x=119, then click the visible Open button (#context-interact; measured box x=310.125,y=448,w=67.875,h=44). Actual: Current Map Score becomes 2 and basket dialogue appears, but Lifetime Score stays 0, server ack stays 0, pendingEvents=1, and retry returns 'Gameplay claim does not match server movement, collision or pickup state'. Closing the basket dialogue, retrying, opening Menu, closing Menu to leave the game paused and selecting Restart chapter produces 'Retry your pending cloud save in Profile before starting another map'; server ack remains 0 with two pending events and no recoverable conflict. The first forage event has only previous movement controls and no pressed interact bit. Expected: opening this reachable basket saves 2 points and clears the queue. Deterministic lower-level reproduction: createHarness(10), verified identity + hf_wallet_profile, replayDevice(h,user,new Map(),{touch:true}), startGame(1,true), net.offline=true, 15 tick(device,['right']) calls, dispatch {type:'click'} on device.nodes.get('context-interact'), advance dialogue, record checkpoint, flush, reconnect/retry. At x=117/frame=15 the basket event is {source:'basket',kind:'forage',frame:15,seq:1,inputs:[{frame:0,ticks:15,held:2,pressed:0,touch:false,x:0,y:0,weapon:'shell'}]}. Actual: score=2 locally, server total_score=0/ack=0, pendingEvents=2, runConflict=false. Control case replacing the button click with tick(device,[],['interact']) produces pressed=16, server total_score=2/ack=2 and pendingEvents=0. Production was not mutated.","severity":"high","snippet":"  byId('context-interact').addEventListener('click', function () { if (game.state === 'playing') { var o = nearestThing(); if (o) interact(o); } });","title":"bug: mobile Open actions cannot synchronize through gameplay replay"}],"hash":"5b44ffdaad126d524df4b9f5a086789c60b9bfe4e2b4c62112130f169f24b241","nodeId":"cfe84024-971c-4bcc-82ed-e719d3281bad","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | Counts not supplied | 29: 20 met locally, 4 missing, 5 need requester; 0 faked |\n| Broken features | 1 high bug; 1 medium accessibility issue | 1 new high bug; both previous findings resolved |\n| First screen at 390 | Not supplied | Product and Start visible |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | Not supplied | 0 |\n| Share card | Not supplied | Present |\n\n**One new high-severity bug:** mobile **Open** actions cannot synchronize through gameplay replay, at [src/game.js:668](/home/seat/.identitymd/work/14781b07-c7eb-4a2c-a313-7734d91b958a/cfe84024-971c-4bcc-82ed-e719d3281bad/src/game.js:668).\n\nAt 390×844, opening the reachable basket awards **2 local points**, but the server credits **0** and rejects every retry. Restarting then fails because the save remains pending. The button calls `interact()` directly without recording its input. Route it through `pressed.interact`, then process it inside the recorded game tick.\n\nThe full reproduction and exact source citation are in [.imd-findings.json](/home/seat/.identitymd/work/14781b07-c7eb-4a2c-a313-7734d91b958a/cfe84024-971c-4bcc-82ed-e719d3281bad/.imd-findings.json). Application files were unchanged.\n\nBoth previous findings are resolved: migration 010 rejects the reported fabricated rewards, and weapon-slot names pass all six gameplay Axe audits.\n\n“Met” below means repository implementation and local verification. Production deployment and real-wallet acceptance remain prerequisites. The four missing requirements share the single bug above.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| Continue the existing project; do not rebuild | Met | Existing engine; generated replay engine matches source |\n| Do not remove existing features | Met | Retained maps, combat, inventory, wallet and audio |\n| Verify Supabase URL and Publishable Key | Met | `src/config.js`; production Auth responds 200 |\n| Review and safely apply migrations 001–009 | Needs requester | Local upgrades through 010 pass; production admin access required |\n| Verify tables, indexes, RLS, authentication and RPCs | Needs requester | Local SQL checks pass; production inspection unavailable |\n| Fix Global Top 100 RPC 404 | Needs requester | RPC exists locally; production still returns 404 |\n| Permanently save Lifetime Score and prevent client manipulation | Met locally | Both exploit sequences rejected; privilege checks pass |\n| Save SQK, inventory and player progress correctly | Missing | Mobile Open creates an unsynchronizable run |\n| Preserve offline scores and synchronize pending data | Missing | Open-generated queue survives but cannot synchronize |\n| Recover progress with the same wallet on another device | Met locally | Canonical-wallet recovery tests pass |\n| Never overwrite or delete production data | Met | No production mutations; migration preservation checks pass |\n| Remove the visible circular joystick | Met | No joystick markup, styling or handler |\n| Invisible movement over the entire left half | Met | `#touch-movement`; six viewport geometry checks |\n| Touch and drag anywhere for 360-degree movement | Met | Direction and arbitrary-origin tests pass |\n| Smooth, responsive and comfortable movement | Met in emulation | Analog steering, dead zone and speed normalization |\n| No fixed circular starting area | Met | Floating gesture origin |\n| Keep the right half available for combat and skills | Met | Combat controls remain within the right half |\n| Continuous movement, multi-touch, release and cancellation | Met | Engine tests and native Chromium touch checks |\n| Prevent camera and UI conflicts | Met | Independent pointer ownership; menu clears movement |\n| Preserve desktop keyboard controls | Met | Desktop movement, jump and attack pass |\n| Test production read/write operations | Needs requester | Auth disabled; application RPCs unavailable |\n| Verify score, SQK, inventory, offline sync and recovery | Missin","treeHash":null,"usage":{"cachedInputTokens":3347584,"cost":{"source":"estimated","usdMicros":1131477},"inputTokens":142540,"model":"gpt-6.1-sol","outputTokens":17688,"runtime":"codex","turns":9,"wallClockMs":649526}},{"artifacts":[],"attempt":1,"bundleHash":"c2b178d9985554f915dc03f8d4d192b4e80578cfb4e4c0fd1220a082327b8d67","device":"12fbd676b2122512","findings":[],"hash":"c32bad9b63bd27a7810bd4492ee511ff4b710d6c13baf26468beb695deccc6f6","nodeId":"40e09e25-f106-44ba-868e-6f357f815f5a","outcome":"completed","summary":"Both findings are fixed locally, and `dist/` is rebuilt.\n\n- Added server gameplay replay to reject fabricated rewards while preserving existing credits and pending saves.\n- Fixed weapon-slot accessible names.\n- Build, typecheck, and 65 local check groups passed. Changes remain below 8 MiB.\n\nProduction remains incomplete: RPCs return 404 and Web3 Auth is disabled. Administrator migration/deployment is still required. Browser launch failures prevented fresh viewport, Axe, and taste checks.\n\nResults and limitations: [VALIDATION.md](VALIDATION.md). Both finding responses are recorded in `.imd-responses.json`.\n\nNot delivered: artifacts/revision-validation.md, artifacts/validation/production-revision.json. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"861d945caef22f6328b928a88ed1f137417d9ecd","usage":{"cachedInputTokens":7180544,"cost":{"source":"estimated","usdMicros":12233744},"inputTokens":179340,"model":"gpt-6-astra","outputTokens":65196,"runtime":"codex","turns":7,"wallClockMs":2196815}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"992fb0c2029425f3","findings":[{"citation":"resolved","description":"Now: hf_progress validates attack IDs, cooldowns and enemy HP but never establishes that a projectile hit the reported enemy or that Chang reached its drop. A client can claim distant enemies at frame 0, then permanently credit their score/SQK. Repeated basket claims in zero-frame runs also reach Lifetime Top 100.\nChange to: Validate movement, attack collisions and pickup eligibility against server-owned map/run state before applying damage or creating pending_score/SQK credit. Reject impossible first-frame distant hits and zero-frame restart farming; retain the durable queue and existing credited data for legitimate earnings. Add regression coverage for both RPC sequences below.\nWhy: The brief explicitly requires permanently saved Lifetime Score that clients cannot manipulate. RLS does not protect rewards when the authenticated RPC accepts fabricated gameplay as evidence.","line":123,"path":"supabase/migrations/009_deferred_rewards.sql","reproduction":"Width: any (RPC defect; no viewport dependency). Apply migrations 001–009 to disposable PostgreSQL with supabase/tests/major-harness.mjs createHarness(9); create one verified Web3 fixture identity and call hf_wallet_profile. Start map 1 with hf_start_run_v6. Choose a distant regular enemy whose returned loot is big (start another run if needed). For each 25 HP, submit an attack event with weapon shell and a matching hit on that target at frames 0,16,32,48 as needed, with consecutive seq and attack IDs. Then submit defeat, pickup and death at frame 48. Observed case: target 21, HP 50, authored spawn column 129 (x=2064), while Chang starts at x=96. Events were [{kind:\"attack\",weapon:\"shell\",attack:1,frame:0,seq:1},{kind:\"hit\",attack:1,target:21,frame:0,seq:2},{kind:\"attack\",weapon:\"shell\",attack:2,frame:16,seq:3},{kind:\"hit\",attack:2,target:21,frame:16,seq:4},{kind:\"defeat\",target:21,frame:48,seq:5},{kind:\"pickup\",target:21,frame:48,seq:6},{kind:\"death\",frame:48,seq:7}]. Actual: ack=7, total_score=produce_points=5, pending_rewards=0, and Top 100 score=5 despite a first-frame hit 1968 pixels from spawn. Five analogous distant coin-drop runs credited 5 SQK. Additional deterministic reproduction: repeat 40 start-run calls, each followed by hf_progress events [{kind:\"forage\",source:\"basket\",seq:1,frame:0},{kind:\"death\",seq:2,frame:0}]; actual permanent score/produce/Top 100 become 80. Expected: impossible gameplay events are rejected and cannot change ranked rewards. No game engine, clock backdating or administrative score/loot edits were used; only fixture Auth identity setup. Production was not mutated.","severity":"high","snippet":"    elsif k = 'hit' then\n      target := (ev->>'target')::integer; aid := (ev->>'attack')::integer;\n      if target is null or target not between 0 and 30 then raise exception 'Unknown enemy.'; end if;\n      if r.hp[target+1] <= 0 then raise exception 'This enemy is already defeated.'; end if;","title":"bug: fabricated combat and restart events mint permanent rewards"},{"citation":"resolved","description":"Now: The three slot buttons visibly contain their number, weapon and ammo marker, but updateHud replaces their names with different strings such as \"Slot 1: gun, not collected\". The spans also have no separating text whitespace. All three fail the label-content-name-mismatch audit in gameplay.\nChange to: Add whitespace between the visible label spans and begin each accessible name with the same displayed sequence, for example \"1 Gun —, not collected\" or \"1 Gun 100 bullets\", followed by the selected/not-collected explanation. Update both initial markup and updateHud so the correction survives game updates.\nWhy: Accessible names should include the visible control labels so speech navigation can identify the same controls a player sees.","line":694,"path":"src/game.js","reproduction":"Width: 320×568 and 390×844; also reproduced at 768×1024, 568×320, 844×390 and 1024×768. Open the site, select Start adventure, choose Play in portrait when prompted, and advance the introduction until gameplay. Run AxeBuilder({page}).withTags([\"wcag2a\",\"wcag2aa\",\"wcag21a\",\"wcag21aa\"]).analyze(). Observed: label-content-name-mismatch on #slot-1, #slot-2 and #slot-3 at every size; #slot-1 textContent=\"1Gun—\", innerText=\"1\\nGun\\n—\", aria-label=\"Slot 1: gun, not collected\". The existing scripts/validate-touch.mjs gameplay accessibility assertion fails on these three nodes. In a temporary browser DOM only, inserting spaces after the spans and deriving the name from their visible sequence plus \", not collected\" reduced this rule from three failing nodes to zero. No repository UI file was changed.","severity":"medium","snippet":"      button.setAttribute('aria-label', 'Slot ' + (i + 1) + ': ' + kind + (owned ? ', ' + amount + (kind === 'gun' ? ' bullets' : kind === 'bomb' ? ' bombs' : ' uses') + (player.weapon === kind ? ', selected. Select again for chestnuts.' : '') : ', not collected'));","title":"accessibility: weapon-slot names do not contain their visible labels"}],"hash":"e4cc5a4029efd7c3d5a502281f0ba4148a2aa122360c9f407d91e4eda3e525bf","nodeId":"cfe84024-971c-4bcc-82ed-e719d3281bad","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements | 31: **19 met, 1 missing, 11 need requester**, 0 faked, 0 after review |\n| Broken features | **2 findings:** 1 high, 1 medium |\n| First screen at 390px | Product and Start visible |\n| taste@1 | **16/16 passed** |\n| Copy | 0 findings |\n| Share card | Present and inspected |\n\nRecorded both findings in [.imd-findings.json](/home/worker2/.identitymd/work/14781b07-c7eb-4a2c-a313-7734d91b958a/cfe84024-971c-4bcc-82ed-e719d3281bad/.imd-findings.json), including exact source snippets, fixes and reproductions.\n\n- **High — bug: fabricated combat and restart events mint permanent rewards.** The shipped SQL accepted impossible distant hits and credited permanent score/SQK. Separately, 40 zero-frame runs earned 80 ranked points.\n- **Medium — accessibility: weapon-slot names omit their visible labels.** All three slots failed the label/name audit at six viewport sizes. A temporary browser-only correction eliminated those failures.\n\nProduction integration remains incomplete: Auth returned **200**, but readiness and Top 100 returned **404/PGRST202**. Production administration and authenticated wallet testing need the requester.\n\n“Met” below denotes repository/local verification; production-dependent requirements remain explicitly qualified.\n\n| # | Explicit requirement | Status | Evidence |\n|---|---|---|---|\n| 1 | “Continue improving… Do not rebuild… or remove existing features” | Met | Existing `src/game.js`; gameplay regressions passed |\n| 2 | “Verify… project URL and Publishable Key” | Met | `src/config.js`; live Auth 200 |\n| 3 | “Review… migrations (001–009)” | Met | `supabase/migrations/`; disposable SQL checks |\n| 4 | “Safely apply… to the production database” | Needs requester | Administrator access; `supabase/SQL_EDITOR.md` |\n| 5 | “Verify database tables, indexes, RLS policies, authentication, and RPC functions” | Needs requester | Local checks pass; production inspection unavailable |\n| 6 | “Fix the Global Top 100 RPC 404 error” | Needs requester | Live `hf_lifetime_top100` remains 404 |\n| 7 | “Lifetime Score is permanently saved” | Needs requester | Local ledger works; production unverified |\n| 8 | “Cannot be manipulated by clients” | **Missing** | `009_deferred_rewards.sql:123`; reproduced forgery |\n| 9 | “SQK, inventory, and player progress are saved correctly” | Needs requester | Local persistence passes; production unverified |\n| 10 | “Preserve offline-earned scores” | Needs requester | Existing ranked-run queue passes locally; `src/save.js` |\n| 11 | “Synchronize pending data when reconnecting” | Needs requester | Local offline-reload/reconnect checks pass |\n| 12 | “Recover… same wallet on another device” | Needs requester | Local canonical-wallet recovery passes |\n| 13 | “Never overwrite or delete existing production data” | Met | No production writes performed; guarded migration handoff |\n| 14 | “Remove… visible circular joystick” | Met | `src/index.html`, `src/styles.css` |\n| 15 | “Invisible… entire left half” | Met | `.touch-movement`; measured at six sizes |\n| 16 | “Touch and drag anywhere… 360 degrees” | Met | `src/game.js:611`; eight-direction checks |\n| 17 | “Smooth, responsive, and comfortable” | Met | Steering, dead-zone and native-touch checks |\n| 18 | “Do not require… fixed circular area” | Met | Gesture-local origin in `src/game.js` |\n| 19 | “Right half… combat and skill controls” | Met | Measured weapon/attack/jump placement |\n| 20 | “Continuous movement, multi-touch, finger release… cancellation” | Met | Engine and browser interaction checks |\n| 21 | “Prevent conflicts with camera… and UI” | Met | Capture ownership, menu and rotation checks |\n| 22 | “Preserve… desktop keyboard controls” | Met | Desktop movement/jump/attack checks |\n| 23 | “Test Supabase production read/write operations” | Needs requester | Public reads checked; authenticated writes unavailable |\n| 24 | “Verify Lifetime Score, SQK, inventory, offline synchronization… recovery” | Needs requester | L","treeHash":null,"usage":{"cachedInputTokens":7597568,"cost":{"source":"estimated","usdMicros":10763388},"inputTokens":182382,"model":"gpt-6-astra","outputTokens":26840,"runtime":"codex","turns":10,"wallClockMs":1106002}},{"artifacts":[],"attempt":1,"bundleHash":"080685166731b109d5c4b5258a3c2dc54d5781574d3df54d3515697b828ed74a","device":"20831523ffc32a82","findings":[],"hash":"fb274fc9f2ccb9ad750dfa81b5de7eac873c373c188a822d89e0acbb265d5cd6","nodeId":"40e09e25-f106-44ba-868e-6f357f815f5a","outcome":"completed","summary":"Fixed the mobile Open replay bug and rebuilt `dist/`. Open now records its interaction before changing gameplay, allowing legitimate rewards to synchronize.\n\n- **Passed:** build, typecheck, 4 focused regressions, 20 browser/SQL checks, 53 touch checks, and 16/16 design checks.\n- **Verified locally:** offline recovery, exactly-once credit, cross-device recovery, and ranked restart.\n- **Unresolved:** production RPCs still return 404 and Web3 Auth is disabled. No production data was modified. Safari and physical-device testing remain unperformed.\n\nWrote `.imd-responses.json`. Full results and limitations: [VALIDATION.md](/home/imd-worker/.identitymd/work/14781b07-c7eb-4a2c-a313-7734d91b958a/40e09e25-f106-44ba-868e-6f357f815f5a/VALIDATION.md).","treeHash":"1d94bc8aefb8109b470333fed3bd1d7d828e2971","usage":{"cachedInputTokens":3908992,"cost":{"source":"estimated","usdMicros":6685732},"inputTokens":135609,"model":"gpt-6-astra","outputTokens":28413,"runtime":"codex","turns":7,"wallClockMs":936964}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"1b33041a6c638d8f6c42fcbc1d4f340fdddbf573576508f3dd577c9b25ecb81b","verifiedTreeHash":"551c36be86c7ecbda15ec9fc8f85701c8c9125bd","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"c32bad9b63bd27a7810bd4492ee511ff4b710d6c13baf26468beb695deccc6f6","verifiedTreeHash":"861d945caef22f6328b928a88ed1f137417d9ecd","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"fb274fc9f2ccb9ad750dfa81b5de7eac873c373c188a822d89e0acbb265d5cd6","verifiedTreeHash":"1d94bc8aefb8109b470333fed3bd1d7d828e2971","verifierVersion":"0.1.0+18543036"}]}