{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"e92561b7-c198-4714-8b19-28a3a0ab24cc","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"5768ded3aec824cc6ed0900e8de8e17e02b878482bfa3020f60f028e0ba25a1b","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"bb87bca1defcb7381a6fbe96ec2bdb49caab9b3781209f12d89ee0afaca2db06","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build \"Squeek Pet\": a browser virtual-pet game where your own pixel hamster lives in sync with Squeektoshi, the real hamster whose wheel powers Squeekchain (a proof-of-work toychain on Ethereum Sepolia). Static site, no backend, no wallet, mobile-first, saves in localStorage.\n\nCORE IDEA\nYour pet mirrors the real wheel. When Squeektoshi runs, your pet can run beside him and earn Seeds. When he sleeps, your pet naps and recovers faster. Real wheel milestones become in-game events. Care for the pet with Seeds. The pet never dies; neglect only makes it grumpy and slow.\n\nDATA (public, read-only, CORS open, no key)\nBase: https://api.squeekchain.com/v1. Big numbers are decimal strings: parse with BigInt or Number carefully. If a response has \"status\":\"unavailable\", treat values as unknown, never as zero.\n- GET /status (poll every 15 s while the tab is visible): measurement.coreStatus (\"ACTIVE\" running, \"IDLE\" resting, \"COUNTER_FAULT\"), measurement.freshness (\"online\"/\"stale\"), measurement.rpmMilli (rpm x1000), measurement.speedMmPerSecond, measurement.distanceMm (distance in the current Squeek day), measurement.cumulativeWorkUnits (total magnet passes; 1 pass = 1 work unit), builder.anchor.blockHeight (Squeek blocks), builder.anchor.blockProgress (0..1e9 = progress to next block).\n- GET /measurement/stats?range=7d (poll every 5 min): activity.days[] each {date, observedWorkUnits, distanceMm, buckets[48] {startMinuteUtc, workUnits}}; a Squeek day runs 12:00 to 12:00 UTC and is named by its starting noon, so buckets with startMinuteUtc >= 720 are on \"date\", others on the next calendar day. Also records{} (peakObservedSpeedMmPerSecond, maximumDailyDistanceMm, ...).\n- GET /events?category=measurement&limit=20 (poll every 2 min): events[] {id, type, occurredAt, payload}; types include measurement.speed_record, measurement.distance_milestone, measurement.daily_distance_milestone, measurement.speed_milestone, measurement.distance_streak.\nHandle 429 (wait Retry-After), timeouts and offline with a calm \"Can't reach the wheel right now\" state; the game stays playable from saved state. Never call the API more often than listed.\n\nGAME RULES\nStats 0-100: Hunger (rises), Happiness, Energy, Cleanliness (fall). Decay continues while the page is closed, computed from saved timestamps, capped at 12 hours of decay.\n- Sync run: when coreStatus is ACTIVE and pet Energy >= 20, the pet runs on its wheel. Each new real magnet pass (difference in cumulativeWorkUnits between polls) gives 1 Seed, max 600 Seeds per real hour. Running costs Energy and adds Hunger.\n- Away earnings: on return, sum workUnits from the 7-day buckets that fall inside the time away (max 12 h) and credit 50% as Seeds, shown as a \"While you were away, Squeektoshi ran X passes; your pet earned Y Seeds\" card.\n- Nap together: when the real wheel is IDLE, Energy recovers 2x faster.\n- Care actions: Feed (sunflower seed, carrot, mealworm: different costs and effects), Play (toy), Clean, Pet (free, small Happiness, 10/day cap).\n- Growth: XP from care and sync runs. Stages: Pup, Junior, Adult, Wheel Legend.\n- Shop for Seeds: foods, toys (tunnel, chew stick, ball), cosmetics (3 hats, 3 wheel skins, cage backgrounds). Cosmetics are visible on the pet.\n- Daily quests (3 per Squeek day, reset at 12:00 UTC), some tied to real data, e.g. \"Squeektoshi runs 2 km this Squeek day\" (status distanceMm), \"Be here when a new Squeek block lands\" (blockHeight increases while open), \"Pet your hamster 5 times\". Show progress bars.\n- Festivals: a new measurement.speed_record or distance milestone event (newer than last seen, dedupe by id) starts a 1-hour 2x Seeds festival with a banner.\n- Never encourage or pressure the real hamster to run. Copy is kind: naps are good too.\n\nSCREENS\n1. Home: cage scene with the pet (idle, eat, run, sleep, happy, grumpy animations), stat bars, Seeds balance, buttons for actions. A \"Squeektoshi live\" strip: running/resting pill, rpm, km/h, km today, progress to next Squeek block, and a link to the official stream page https://sepolia.squeekchain.com.\n2. Shop. 3. Quests. 4. Wardrobe (equip cosmetics). 5. About: how the sync works, data source, \"unofficial fan game, testnet values have no monetary value\".\nFirst visit: adopt flow (name the pet, pick fur color from 4).\n\nART AND FEEL\nOriginal pixel art drawn in code on canvas (no copyrighted assets, no external images). Warm, cute, readable. Light and dark themes via prefers-color-scheme. Large tap targets, works at 360 px wide, keyboard accessible, prefers-reduced-motion respected. Optional Web Audio blips with a mute toggle, off by default.\n\nTECH\nPlain HTML, CSS and JavaScript or a small Vite build; output a static export that works from IPFS under any path (relative asset URLs, hash routing, no server). No trackers, no analytics, no wallet connection. Save: one versioned localStorage key, with export/import of the save as a text code. Keep game logic in pure functions (decay, earnings, quest progress) with unit tests, and document the API mapping in README.md.\n\nACCEPTANCE\n- Loads with live data from api.squeekchain.com; shows correct running/resting state and numbers.\n- With the API blocked, the game still loads and is playable.\n- Sync run only earns while coreStatus is ACTIVE; earnings respect the hourly cap.\n- Closing the page for 2 hours then returning applies capped decay and the away-earnings card.\n- Quests reset at 12:00 UTC; festival starts once per new milestone event.\n- No horizontal scroll at 360 px; no console errors.\n- README explains setup, the rules above and the data fields used.","parentJobId":null,"planHash":"fe5998aa7636fd12c1b1d20ae43e114ce02882dc71e28c559ea16ef35970281d","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"e92561b7-c198-4714-8b19-28a3a0ab24cc","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2696-build-squeek-pet-browser"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"50985","feedbackHash":"9e8ccb88a5b26b9d38ebead440cba4470b0137e0e3cb74dc10a868e67fc14310","nodeKey":"build_website","submissionHash":"5768ded3aec824cc6ed0900e8de8e17e02b878482bfa3020f60f028e0ba25a1b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51450","feedbackHash":"b9855a729b73b8ede0a979f65a58e14e04e8524918894b30ecf15e4fe894e1fa","nodeKey":"design_critic","submissionHash":"bb87bca1defcb7381a6fbe96ec2bdb49caab9b3781209f12d89ee0afaca2db06","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"8386b1cfcc8a8c7825bbc4b06fd9c766e704b1ed163126554c7903f174699fbb","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"44da21c07d163a74ba0f7628872f306562541b96a7642fd801a3dbc7368a0138","device":"410247426ec5a6df","findings":[],"hash":"5768ded3aec824cc6ed0900e8de8e17e02b878482bfa3020f60f028e0ba25a1b","nodeId":"6b2792db-0ec9-4c19-9e03-0ace8f768206","outcome":"completed","summary":"Squeek Pet is built and committed (`e84452a` on `main`), but I couldn't see real live data from the API: from this machine `api.squeekchain.com` returns a Cloudflare 403 challenge page with no CORS header. In the browser that shows up as the \"Can't reach the wheel right now\" state plus CORS errors in the console. The stream page `sepolia.squeekchain.com` also returns a 403. The commit is 23 files, about 270 KB. The source, lockfile, `dist/` export, README.md and DESIGN.md are all in it.\n\n**What's there**\n- **Stack:** Vite and TypeScript with no framework. The export uses relative asset URLs and `#/` routing, so it works from any IPFS path.\n- **Screens:** an adopt flow (name the pet, pick one of 4 fur colours), then Home, Shop, Quests, Wardrobe and About.\n- **Art:** the pixel art is drawn in code on a canvas, with six poses plus hats, wheel skins and cage backgrounds.\n- **Polish:** light and dark themes, reduced motion, sound off by default, and a save code you can export and import.\n- **Rules:** the game logic (decay, earnings, quests, festivals) lives in `src/logic.ts` as pure functions with unit tests. The README lists every rule and the API field behind it.\n\n**Checks**\n- **Build and typecheck:** both pass, and all 28 unit tests pass.\n- **Design probe:** 16 of 16 checks pass at 320, 390 and 1440 wide. The first screen at 390 shows the hamster scene and the Adopt button; after adopting, it shows the pet and the Feed, Play, Clean and Pet buttons.\n- **Interaction script in Chromium:** 35 of 36 checks pass, run against the built site with API responses faked in the shape the brief describes. The one failure is the real-network run above. The script confirmed:\n  - Seeds are earned only while the wheel is ACTIVE.\n  - Earnings stop at 600 per hour.\n  - A festival starts once per new milestone event.\n  - Status is polled every 15 s and events every 2 min.\n  - Returning after 2 hours applies 2 hours of decay and shows the away-earnings card.\n  - With the API blocked the game stays playable.\n  - There's no horizontal scroll at 360 px on any screen.\n- **Safari:** not checked. WebKit wouldn't launch here because of missing system libraries.\n\n**Bugs fixed during review:**\n- Notifications never disappeared and covered content.\n- Events that arrived before adoption were ignored, so a festival could start up to 2 minutes late.\n- The live panel was rebuilt every second, which pulled keyboard focus out of it.\n- Some labels wrapped badly (\"Wardrobe\" split mid-word, \"Buy for 22\" over two lines).\n- The baby-stage hamster was too small to read.\n\n**Decisions for you:** where the brief was open I made these calls, all easy to change and listed in the README:\n- Stale readings never earn Seeds.\n- Festival Seeds count toward the 600-per-hour cap.\n- Away earnings need at least 5 minutes away.\n- On first load, only milestone events from the last hour can start a festival.\n\n**Two notes on delivery:**\n- **Commit identity:** git had no identity set, and I didn't want to change the repo's config. I committed with the same `IdentityMD <workspace@identitymd.invalid>` identity as the workspace's first commit, passed as environment variables for that one commit.\n- **Validation file:** the full record is in `artifacts/validation.md`, which the job's own `.git/info/exclude` leaves out of git. It's collected as a separate artifact, and the README has a summary.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"8c30e935d4ba621b16277e670c3d7cc46e503785","usage":{"cachedInputTokens":5907973,"inputTokens":100,"model":"claude-opus-5-5","outputTokens":105419,"runtime":"claude","turns":55,"wallClockMs":1331333}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"964f2d8baaf7b03b","findings":[],"hash":"8625b00f0b7c36d1e3b5ac0964da885846d911dfb79dfef98a1890314d1d195e","nodeId":"6b2792db-0ec9-4c19-9e03-0ace8f768206","outcome":"failed","summary":"Selected model is at capacity. Please try a different model.","treeHash":null,"usage":{"cachedInputTokens":2766336,"inputTokens":96237,"model":"gpt-6.1-sol","outputTokens":67388,"runtime":"codex","turns":5,"wallClockMs":1604157}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"f2101c240e0b52a9","findings":[{"citation":"resolved","description":"Now: homeView stacks the festival banner (3 lines of bold text at 390) and the 'While you were away' card (heading, sentence, button) above the pet heading, so on a return visit the canvas starts at 477px and the action row at 823px on an 844px screen. The 'A festival started' toast also sits fixed over the bottom of that screen for 4 s. Change to: move both into the scene. Render the away card after the .actions row (before #sync-note), and shorten the banner to one line, 'Festival: 2x Seeds, 60 min left', placed inside .pet-head next to the stage label instead of above it. The pet heading and canvas then move up about 330px, and Feed to Pet sit around 500px. Why: the brief's acceptance case 'Closing the page for 2 hours then returning applies capped decay and the away-earnings card' is exactly the visit where the game's main actions leave the first screen. The bar says the product and its main action must be on the first screen at 390.","line":448,"path":"src/main.ts","reproduction":"Width 390x844, Chromium, mocked API (status ACTIVE/online, 7-day buckets of 1000 work units, one measurement.speed_record event 10 min old). Seed localStorage 'squeek-pet:v1' with a save whose lastTick is now-2h, then load #/home. Measured: .banner then .away then #scene top=476.8px, .actions top=822.6px, bottom=875.4px (fold 844). The Feed/Play/Clean/Pet row is cut off and the toast covers its top. With the API blocked (no banner or card), .actions top=505px, so the cards cause it.","severity":"medium","snippet":"  ${fest ? `<p class=\"banner\" role=\"status\">Festival: Squeektoshi hit a milestone. 2x Seeds for <span id=\"fest-left\">${Math.ceil((s.festival.until - now) / MINUTE)}</span> more min.</p>` : ''}","title":"bug: a returning visitor at 390 gets the festival banner and away card above the pet, pushing Feed/Play/Clean/Pet below the fold"},{"citation":"resolved","description":"Now: awaySeeds clamps away earnings to the sync-run hourly cap and rounds that cap up. After 2 h away, the card says 'Squeektoshi ran 4,003 passes; your pet earned 1,201 Seeds', while About says 'your pet earns half of the passes he ran' and the brief says 'credit 50% as Seeds'. Math.ceil also lets 2 h plus a few ms pay 1,201, which is more than 600 per hour. Change to: return Math.max(0, Math.floor(passes * 0.5)) so the card matches the brief and About. If the builder keeps a cap on purpose, use Math.floor for the cap, and when it applies, make the card say so: 'Squeektoshi ran 4,003 passes; your pet earned 1,200 Seeds (the 600 an hour limit).' Also change About's line to 'your pet earns half of the passes he ran, up to 600 Seeds an hour.' Why: brief: 'sum workUnits from the 7-day buckets that fall inside the time away (max 12 h) and credit 50% as Seeds'. The 600 per hour cap is stated only for the sync run.","line":194,"path":"src/logic.ts","reproduction":"Width 390, Chromium, mocked /measurement/stats with every bucket workUnits \"1000\" (2000 passes per hour). Save lastTick = now - 2 h. Load #/home. Expected: 'ran ~4,000 passes; your pet earned ~2,000 Seeds'. Actual: 'Squeektoshi ran 4,003 passes; your pet earned 1,201 Seeds.' and the button 'Collect 1,201 Seeds'. 1,201 > 2 x 600.","severity":"medium","snippet":"  const cap = Math.ceil((ms / HOUR) * HOURLY_SEED_CAP);","title":"fidelity: away earnings are not 50% of passes; a 2 h absence credits 1,201 of 4,003 passes, and the cap rounds above 600/h"},{"citation":"resolved","description":"Now: workBetween returns null when no bucket covering the time away has a known value, for example when the 7-day log has no buckets for those hours or their workUnits are unavailable. settleAway turns that null into 0, clears awayPending, and the card states 'Squeektoshi ran 0 passes; your pet earned 0 Seeds. Naps are good too.', which presents an unknown as a fact. Change to: `const passes = workBetween(stats.days, from, to); if (passes === null) return;` so awayPending stays until a later 5-minute stats poll covers the window. If it is still null when the window leaves the 7-day range, show 'Squeektoshi's log for that time isn't available, so no away Seeds this time.' Why: brief: 'If a response has \"status\":\"unavailable\", treat values as unknown, never as zero.'","line":253,"path":"src/main.ts","reproduction":"Width any. Save lastTick = now - 2 h. Mock /measurement/stats to return {\"activity\":{\"days\":[{\"date\":\"<a date 6 days ago>\",\"buckets\":[{\"startMinuteUtc\":720,\"workUnits\":\"500\"}]}]},\"records\":{}}, so no bucket overlaps the absence. workBetween(...) returns null (logic.ts:188 `return known ? Math.round(total) : null;`). Expected: no card, or an 'unknown' message. Actual: the card 'Squeektoshi ran 0 passes; your pet earned 0 Seeds. Naps are good too.'","severity":"medium","snippet":"  const passes = workBetween(stats.days, from, to) ?? 0;","title":"bug: unknown away passes are shown as zero ('ran 0 passes; your pet earned 0 Seeds')"},{"citation":"resolved","description":"Now: parseSave, the function the code calls 'Validate and normalise untrusted save data', copies quests.ids, progress and claimed unchecked. In questsView, QUESTS[id] is then undefined and `d.target` throws. The hash changes to #/quests but the view keeps the previous screen, and an uncaught TypeError is raised. Because the save is persisted, every visit to Quests fails until 12:00 UTC. Change to: keep only known ids and numeric progress, for example `ids: q.ids.filter((id) => id in QUESTS)`. If the result is not three ids, fall back to `freshQuests(q.day)`. Filter `claimed` the same way, and keep only finite numbers in `progress`. Why: brief: 'export/import of the save as a text code' and 'no console errors'. README: 'loads a pasted code after validating every field (parseSave)'.","line":463,"path":"src/logic.ts","reproduction":"Width 390, Chromium. Adopt any hamster. Go to About > 'Paste a save code to load it' and paste 'SQPET1:' + base64 of {\"v\":1,\"pet\":{\"name\":\"Pip\",\"fur\":\"golden\",\"xp\":0,\"bornAt\":1},\"stats\":{\"hunger\":20,\"happiness\":80,\"energy\":80,\"cleanliness\":90},\"seeds\":5,\"quests\":{\"day\":\"<current Squeek day>\",\"ids\":[\"pet5\",\"bogus\"],\"progress\":{},\"claimed\":[]}}. Click 'Load save code' (shows 'Welcome back, Pip.'), then open Quests. Measured: pageerror \"Cannot read properties of undefined (reading 'target')\", and #view still shows the Home screen ('Pip / Pup, 0% to Junior ...') under #/quests.","severity":"medium","snippet":"    q && typeof q.day === 'string' && Array.isArray(q.ids) ? { day: q.day, ids: q.ids, progress: q.progress ?? {}, claimed: q.claimed ?? [] } : base.quests;","title":"bug: a save code with an unknown quest id is accepted and then breaks the Quests screen for the rest of the Squeek day"},{"citation":"resolved","description":"Now: after 600 Seeds in the hour, every /status poll that sees new passes sets capped with seeds 0 and shows the toast again. That can be up to 240 times an hour, each one covering the bottom of the screen (the action row at 390) for 4 s. Change to: toast only on the poll where the cap is first hit, `if (r.capped && r.seeds > 0) toast(...)`, or keep a flag per window, and let #sync-note ('0 of 600 left this hour') carry the state afterwards. Why: the brief asks for kind copy and readable controls. A toast every 15 s that covers Feed/Play is pressure, not information.","line":333,"path":"src/main.ts","reproduction":"Width 390. Save with hour = {start: now, seeds: 600}. Mock /status ACTIVE/online with cumulativeWorkUnits rising by 37 each poll, pet energy 70. Stay on #/home for 1 min. Expected: one toast at most. Actual: the toast 'Hourly Seed limit reached. Running is still fun.' appears after each poll (4 times a minute).","severity":"low","snippet":"    if (r.capped && r.seeds === 0) toast('Hourly Seed limit reached. Running is still fun.');","title":"bug: once the hourly cap is reached, the 'Hourly Seed limit reached' toast repeats on every 15 s status poll"},{"citation":"resolved","description":"Now: the Validation section points readers to artifacts/validation.md, but no artifacts/ directory is in the tree. Change to: delete the reference and keep the summary bullets under 'Validation': 'Results from the final build:'. Or commit the file. Why: brief: 'README explains setup, the rules above and the data fields used'. A reference to a missing file sends the reader nowhere.","line":81,"path":"README.md","reproduction":"From the repository root: `ls artifacts` gives 'No such file or directory', and `git ls-files | grep artifacts` prints nothing.","severity":"low","snippet":"Recorded results from the final build are in `artifacts/validation.md`: commands, unit and browser interaction tests, the design probe and the Better Interface review. Summary:","title":"bug: README cites artifacts/validation.md, which is not in the repository"}],"hash":"bb87bca1defcb7381a6fbe96ec2bdb49caab9b3781209f12d89ee0afaca2db06","nodeId":"84e5f33b-741a-49b9-bd5f-d5afa2f6bb2b","outcome":"completed","summary":"# Squeek Pet review: 6 findings, the game works but away earnings and save import have bugs\n\nThe build mostly does what the brief asks. I found 6 problems and none are high: 4 medium and 2 low. All are in `.imd-findings.json` with snippets checked against the source. I changed no repository files; my scripts and screenshots are in `/tmp/sqp` and `test/scratch/taste`.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 36: 32 met, 2 partly met (findings 2 and 3), 0 missing, 0 faked, 1 after review, 1 needs the requester |\n| Broken features | 2: the Quests screen crashes after importing a save code with an unknown quest id; an unknown away-pass count is shown as \"0 passes\" |\n| Product on first screen at 390 | Yes on the adopt screen and a normal home visit. On a return visit with an active festival, Feed/Play/Clean/Pet drop below the fold (finding 1, medium) |\n| taste@1 | 16 of 16 passed at 320, 390 and 1440, but it only measured the adopt screen |\n| Copy findings | 0 (the voice is kind and plain, and \"Naps are good too\" is used where it fits) |\n| Share card | Yes: title, favicon, og:title, og:image (`./og.png`) and description |\n\n**How I tested.** `api.squeekchain.com` answers this machine with a Cloudflare challenge (HTTP 403), so I couldn't see live data. I ran the built site in Chromium with mocked API responses, at 320, 360 and 390 wide, from a subfolder path, with the API both working and blocked. WebKit was not run, so Safari behaviour is unverified.\n\n## Requirements\n- \"Static site, no backend, no wallet\": met (`dist/`, Vite with `base: './'`).\n- \"mobile-first\", \"works at 360 px wide\", \"No horizontal scroll at 360 px\": met. Page width equals screen width at 320, 360 and 390 on Home, Shop, Quests, Wardrobe and About.\n- \"saves in localStorage\", \"one versioned localStorage key\": met (`squeek-pet:v1`, `src/main.ts:12`).\n- \"export/import of the save as a text code\": met, but importing a code with an unknown quest id breaks the Quests screen (finding 4, `src/logic.ts:463`).\n- \"poll /status every 15 s while the tab is visible\", \"/stats every 5 min\", \"/events every 2 min\", \"Never call the API more often\": met (`src/api.ts:8`, `pump()`).\n- \"Big numbers are decimal strings… BigInt\": met (`big()`, `num()` in `src/api.ts`).\n- `\"status\":\"unavailable\"` treated as unknown: met in the live strip (\"n/a\"). Not met for away earnings, where unknown becomes 0 (finding 3, `src/main.ts:253`).\n- \"Handle 429 (wait Retry-After), timeouts and offline with a calm 'Can't reach the wheel right now' state\": met. With the API blocked, the pill says \"Offline\" and the game stays playable.\n- \"Sync run: ACTIVE and Energy >= 20, 1 Seed per pass, max 600 per hour\": met (`syncEarnings`, `src/logic.ts:109`).\n- \"Away earnings… credit 50%… card\": partly met. The card is there, but the amount is capped at about 600 an hour and rounded up, so it is not 50% (finding 2, `src/logic.ts:194`).\n- \"Nap together… 2x faster\": met (`RATES.napTogether`).\n- \"Decay… capped at 12 hours\": met (`offlineDecay`).\n- \"Care actions: Feed (3 foods, different costs and effects), Play (toy), Clean, Pet (10/day cap)\": met (`ITEMS`, `pet()`).\n- \"Growth: Pup, Junior, Adult, Wheel Legend\": met (`STAGES`).\n- \"Shop… 3 hats, 3 wheel skins, cage backgrounds… visible on the pet\": met (`ITEMS`, the drawing code in `src/art.ts`).\n- \"Daily quests (3 per Squeek day, reset at 12:00 UTC)… progress bars\": met (`questsForDay`, `rollQuests`, the Quests view).\n- \"Festivals… 1-hour 2x… banner… dedupe by id\": met (`processEvents`). With the away card, the banner pushes the pet down (finding 1).\n- \"Never encourage or pressure the real hamster to run\": met.\n- Home \"cage scene… idle, eat, run, sleep, happy, grumpy animations\": met (`Pose` in `src/art.ts:8`).\n- Home \"stat bars, Seeds balance, buttons\": met.\n- \"Squeektoshi live strip: running/resting pill, rpm, km/h, km today, block progress, stream link\": met (`liveStrip()`).\n- Shop, Quests, Wardrobe, About screens: met. About includes \"unofficial fan game, testne","treeHash":null,"usage":{"cachedInputTokens":834265,"inputTokens":30,"model":"claude-opus-5-5","outputTokens":18198,"runtime":"claude","turns":19,"wallClockMs":268451}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"5768ded3aec824cc6ed0900e8de8e17e02b878482bfa3020f60f028e0ba25a1b","verifiedTreeHash":"8c30e935d4ba621b16277e670c3d7cc46e503785","verifierVersion":"0.1.0+d372f99e"}]}