{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"700a1364-933c-4fbd-97af-7cf551640e00","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"cb16057ae37c51ecf14fefa743f94443e5de1e75d7ee9d04a538cc09d1e7c90e","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"3b1868d700b28bea4ff5ba710fa54bfeec71db4b2f7a8a3aebe2594ef3ae66f1","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Upgrade the existing Hamster Friendship project. Do not rebuild from scratch. Preserve all existing game features, player accounts, SQK balances, inventory, and progression.\n\n1. Combat & Rewards\n\n* Set monster SQK coin drop chance to exactly 20%.\n* Slightly reduce SQK coin size and slightly increase hamster character size.\n* Display player names clearly above characters.\n* Add ranged monsters that shoot fire projectiles.\n* Randomize monster types and HP: small = 50 HP, large = 100 HP, boss = 300 HP.\n* Increase monster HP and damage by 20% with each new map.\n\n2. Mobile Controls\n\n* Add a circular virtual joystick on the left for movement.\n* Add attack, jump, and shield touch buttons on the right.\n* Keep keyboard controls on desktop.\n* Support landscape orientation on mobile.\n\n3. Audio\n\n* Add cozy background music and sound effects for movement, attacks, jumps, collecting SQK, items, quests, chests, and level-ups.\n* Add separate music/SFX volume controls and mute options.\n\n4. GUILD\n\n* Move all game instructions into a collapsible menu named GUILD.\n* Include controls, gameplay rules, and combat tutorials.\n\n5. Seasonal Backgrounds\nRandomly select one of four seasonal environments:\n\n* Spring: flying birds.\n* Summer: sunlight effects.\n* Autumn: falling leaves.\n* Winter: falling snow.\n\n6. UI\n\n* Make toolbars and controls smaller and more compact.\n* Maximize gameplay screen visibility.\n* Optimize responsive layouts for mobile and desktop.\n\n7. Map Victory\n\n* Show “Congratulations! You Win!” after completing each map.\n* Display a cute hamster raising a large, clearly readable SQK coin and winking.\n* Add victory animation and sound.\n\n8. SQK Dice\n\n* Add an optional mini-game with two independent, fair six-sided dice.\n* Players predict HIGH (total > 7) or LOW (total < 7).\n* Total = 7 means DRAW.\n* Probabilities: HIGH 41.67%, LOW 41.67%, DRAW 16.67%.\n* No SQK staking, losses, gambling, or real-money rewards.\n* Track correct predictions and lifetime wins.\n\n9. Achievement Badges & Marketplace\n\n* Bronze badge: 20 correct SQK Dice predictions.\n* Silver badge: 50 correct predictions.\n* Gold badge: 100 correct predictions.\n* These Dice badges are achievements for display and cannot be exchanged.\n* Add a Marketplace section named Badge Exchange.\n* Separate skill-based and contribution-based badges can be exchanged for SQK:\n    * Bronze: 20 SQK.\n    * Silver: 50 SQK.\n    * Gold: 120 SQK.\n* When exchanged, remove the eligible badge and credit SQK to the player’s balance.\n* Each badge can only be exchanged once.\n* Clearly distinguish exchangeable badges from non-exchangeable Dice achievement badges.\n\n10. Branding & Domain\n\n* Keep SQUEEK.ALICE as the desired Web3 brand identity.\n* Keep SQUEEK.HAMSTER as the desired domain concept.\n* Do not configure invalid public domains. Check actual DNS and hosting compatibility before changing domains.\n* Do not remove the existing website address until a replacement is verified.\n\n11. Testing & Stability\n\n* Preserve existing player data and backend integrations.\n* Prevent duplicate SQK rewards and badge exchanges.\n* Ensure SQK balances update reliably.\n* Test all gameplay, mobile controls, combat, audio, seasonal effects, achievements, and map progression.\n* Fix critical bugs before publishing.\n* Do not overwrite existing functionality without approval.\n* Implement changes directly in the existing project and provide a summary of completed features and remaining requirements.","parentJobId":"6d6ccaf8-fd0f-4f65-a8dc-201f8ba2c326","planHash":"d4552b793a407ec035c224e6f01e69db1b9223d573a7df927e5fcbb3a5f0afc5","previousHash":"9cb1a4ddabdf9b02de98c7ea6527ee5d9ed2795c1fd1ea47db0971669eca0f21","projectId":"81480def-e813-42a8-9df6-2c17d13f9b52","publication":{"commit":"08078e6b931d4c6cd0efbd0b5d09078fc2db6e88","deliveredAt":"2026-11-04T20:06:12.898Z","repoUrl":"https://github.com/identity-md-launches/launch-2971-project-hamster-friendship"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeienoilipq7sl5jxmbsgl4oik4bgn2bm4ezfah7l4rqmcwlvgeinda","ensName":"hamster-friendship-the-lost-alic.identitymd.eth","namingTransaction":"0x24d7257c9628afd8d646e9ab47939a26ab51d5908471279fb34bc4bc03f10192"},"snapshotHash":"f210d3edbc52064b2145e0eb8df80275968d72483633d7bc36fc3e50aac72aa9","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"5fb4f77b3d119b1d","findings":[{"citation":"resolved","description":"Now: guestAction always assigns the guest save to the displayed profile, even after Retry cloud save has restored a cloud account during an active guest run. The cloud flag remains true.\nChange to: keep the active run and displayed account attached to the same profile until that run ends, or defer switching to the recovered cloud profile until the next map; guest mutations must not overwrite a displayed cloud snapshot.\nWhy: the brief requires preserved player accounts and reliable SQK balance updates; this state shows one account’s balance under another account’s cloud status.","line":39,"path":"src/save.js","reproduction":"Width: 390×844 (also independent of viewport). Start with guest storage {name:\"Guest Player\",sqk:5,total_score:0,highest_map:1,purchases:[],cosmetics:{}} and a configured Supabase endpoint that initially returns HTTP 503. Start map 1 as a guest. Restore the endpoint and use Profile → Retry cloud save, returning an existing Cloud Player profile with 100 SQK. Resume the guest run and defeat/collect a coin-bearing monster. In the repository fixture, beginMap with random=0.1, retry(), record(\"defeat\",{target:0},0), record(\"collect\",{target:0},0), flush() reproduces it. Measured snapshot sequence: Guest Player/5/cloud=false → Cloud Player/100/cloud=true → Guest Player/6/cloud=true, status=\"Cloud saved.\" Expected: guest rewards remain associated with the guest run and never replace the recovered cloud account’s balance. Chromium confirmation at 390×844: with the same intercepted 503/recovery responses, wait until Profile shows 100 SQK and Cloud saved.; then a guest defeat event alone changes the rendered Profile balance back to 5 SQK while the status remains Cloud saved. and snapshot.cloud remains true.","severity":"medium","snippet":"      guest = upgrade(Object.assign(empty(), read('-guest', guest))); profile = guest;","title":"bug: guest rewards replace the cloud profile after reconnection"},{"citation":"resolved","description":"Now: when localStorage.setItem throws QuotaExceededError, write suppresses the failure and the next guestAction reloads the older stored profile over the current in-memory rewards. The interface advises keeping this page open, but rewards are lost without closing it.\nChange to: track an unsaved in-memory guest profile after a failed write and stop replacing it with stale storage until it is saved successfully; preserve the storage warning and report mutation failures accurately.\nWhy: the brief requires reliable SQK updates and preserved progression; an acknowledged collected coin must not disappear on the next reward.","line":39,"path":"src/save.js","reproduction":"Width: 390×844; storage behavior is viewport-independent. Seed hamster-friendship-v2-guest with {name:\"Full Storage\",sqk:5,total_score:0,highest_map:1,purchases:[],cosmetics:{}}. Make localStorage reads succeed and writes throw QuotaExceededError, as when the origin reaches its quota. Start a guest map with two eligible coin drops (the existing fixture with Math.random=()=>0.1 supplies them). Defeat and collect target 0, then target 1, flushing after each. Measured SQK is 6 after the first coin and remains 6 after the second, instead of 7; total_score is 0 instead of 200. storageOK=false. No reload or tab close occurs. This follows guestAction rereading the unchanged 5-SQK stored profile before every mutation. Confirmed with the real Chromium storage quota, without overriding Storage: binary-search the largest review-quota-padding string accepted by localStorage.setItem (5,242,740 characters alongside this seed), reload, beginMap(1), then record defeat/collect for targets 0 and 1 with flush after each. Both resulting snapshots show sqk=6,total_score=0,storageOK=false. The rendered notice says \"Full Storage · Browser storage unavailable; keep this page open.\"","severity":"medium","snippet":"      guest = upgrade(Object.assign(empty(), read('-guest', guest))); profile = guest;\n      var result = fn(); write('-guest', guest); notify(); return result;","title":"bug: full browser storage rolls back rewards while the page stays open"}],"hash":"3b1868d700b28bea4ff5ba710fa54bfeec71db4b2f7a8a3aebe2594ef3ae66f1","nodeId":"52218b1f-3473-4b42-a7f4-0d27c4bf10b3","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 56: 53 met, 1 missing, 0 faked, 1 after review, 1 needs requester |\n| Broken features | 2 medium defects |\n| First screen at 390px | Game and Start visible |\n| taste@1 | 16/16 passed |\n| Copy | 0 findings |\n| Share card | Present; metadata complete |\n\nSaved both verified defects in [.imd-findings.json](/root/.identitymd/work/700a1364-933c-4fbd-97af-7cf551640e00/52218b1f-3473-4b42-a7f4-0d27c4bf10b3/.imd-findings.json):\n\n- **bug: guest rewards replace the cloud profile after reconnection.** At 390×844, recovering a cloud profile displayed 100 SQK; the next guest kill changed it to 5 SQK while retaining “Cloud saved.” Keep guest mutations attached to their guest profile.\n- **bug: full browser storage rolls back rewards while the page stays open.** With Chromium storage full, collecting two coins changed 5 SQK to only 6, and kill scores disappeared. Preserve unsaved memory state instead of rereading stale storage.\n\nBoth findings include exact source snippets, fixes, and reproductions. Application files remain unchanged.\n\n| # | Requirement | Status | Evidence |\n|---|---|---|---|\n| 1 | Upgrade existing project; no rebuild | met | Existing map, sprites and engine in `src/game.js` |\n| 2 | Preserve features, accounts, balances, inventory and progression | met | Existing save keys; additive migration; legacy continuity checks |\n| 3 | Exactly 20% monster SQK drop chance | met | `src/rules.js:32`; SQL migration 002:88 |\n| 4 | Smaller coins; larger hamster | met | `src/game.js:912,1737`: 36×31 coins; hamster ×1.15 |\n| 5 | Names clearly above characters | met | `src/game.js:1739` |\n| 6 | Ranged monsters firing projectiles | met | `src/game.js:940` |\n| 7 | Random types; 50/100/300 HP | met | `src/rules.js:30`; monster setup |\n| 8 | HP and damage increase 20% per map | met | `src/rules.js:30–31` |\n| 9 | Circular movement joystick on left | met | `#joystick`; `src/game.js:552` |\n| 10 | Attack, jump and shield buttons on right | met | `src/index.html:142–146` |\n| 11 | Desktop keyboard controls | met | `src/game.js:486` |\n| 12 | Mobile landscape support | met | Chromium checks at 667×375 and 844×390 |\n| 13 | Cozy music and all requested event sounds | met | `src/audio.js`; gameplay sound calls; audio signal check |\n| 14 | Separate music/SFX volumes and mutes | met | `src/ui.js:124`; persistence and mute checks |\n| 15 | Instructions inside collapsible GUILD | met | `#guild-template`; native details |\n| 16 | Controls, rules and combat tutorials | met | `src/index.html:154–189` |\n| 17 | Random selection of four seasons | met | `src/game.js:685` |\n| 18 | Spring birds | met | `src/game.js:1837` |\n| 19 | Summer sunlight | met | `src/game.js:1846` |\n| 20 | Autumn falling leaves | met | `src/game.js:1274,1835` |\n| 21 | Winter falling snow | met | `src/game.js:1274,1836` |\n| 22 | Smaller, compact toolbars and controls | met | `src/styles.css:714` |\n| 23 | Maximize gameplay visibility | met | Scene and Start visible on first 390px screen |\n| 24 | Responsive mobile and desktop layouts | met | Checks at 320/390/768/1440 and 200% text |\n| 25 | “Congratulations! You Win!” per completed map | met | `#screen-end`; `showEnding()` |\n| 26 | Winking hamster raising readable SQK coin | met | `src/victory.svg` |\n| 27 | Victory animation and sound | met | `src/styles.css:773`; `src/game.js:719` |\n| 28 | Optional game with two independent fair dice | met | `dicePanel()`; rejection sampling in `src/rules.js:39` |\n| 29 | HIGH >7 and LOW <7 predictions | met | `src/ui.js:117`; `diceResult()` |\n| 30 | Total 7 is DRAW | met | `src/rules.js:45` |\n| 31 | Probabilities 41.67% / 41.67% / 16.67% | met | All 36 pairs checked: 15 / 15 / 6 |\n| 32 | No staking, losses, gambling or monetary rewards | met | Dice mutations change statistics, not SQK |\n| 33 | Correct predictions and lifetime wins | met | `src/save.js:225`; Dice statistics UI |\n| 34 | Bronze Dice badge at 20 correct | met | `src/rules.js:48`; milestone checks |\n| 35 | Silver D","treeHash":null,"usage":{"cachedInputTokens":6413440,"inputTokens":176237,"model":"gpt-6.1-sol","outputTokens":31878,"runtime":"codex","turns":11,"wallClockMs":932929}},{"artifacts":[],"attempt":1,"bundleHash":"9fbbc76435d09e72b9940e3f1c8de77514b315c636701f79f632bed164e14360","device":"d192c3efd847050a","findings":[],"hash":"cb16057ae37c51ecf14fefa743f94443e5de1e75d7ee9d04a538cc09d1e7c90e","nodeId":"0950fdfd-a8a8-4cc0-a228-b9ce26a0b318","outcome":"completed","summary":"Implemented the upgrades in the existing game, including combat, mobile controls, audio, seasons, GUILD, victory effects, Dice and Badge Exchange.\n\n[Export](/home/imd20/.identitymd/work/700a1364-933c-4fbd-97af-7cf551640e00/0950fdfd-a8a8-4cc0-a228-b9ce26a0b318/dist/index.html) · [Summary and setup](/home/imd20/.identitymd/work/700a1364-933c-4fbd-97af-7cf551640e00/0950fdfd-a8a8-4cc0-a228-b9ce26a0b318/README.md)\n\nBuild/typecheck, 175 functional checks and 16/16 design checks passed. Bundle: 1.5 MB.\n\nRemaining: owner Supabase activation/live verification and Safari testing. A read-only tool cache was excluded. No live data or results were fabricated.","treeHash":"d265449320f8d85772355f2b993bd0b63251796c","usage":{"cachedInputTokens":14283904,"inputTokens":203088,"model":"gpt-6.1-sol","outputTokens":133219,"runtime":"codex","turns":14,"wallClockMs":3854582}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"cb16057ae37c51ecf14fefa743f94443e5de1e75d7ee9d04a538cc09d1e7c90e","verifiedTreeHash":"d265449320f8d85772355f2b993bd0b63251796c","verifierVersion":"0.1.0+17a78114"}]}