{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"c917705c-e791-4abe-8ea7-9cf22076a772","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"040b5eeaeeb3b9475fd7f6fbe57dabd96391b29fde223ab4fa497288b49a4376","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"61eecf3ef757ad60f2fb99276dbb340da7465e060cd6b3496b24c59894b68132","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"https://github.com/nerotarbo/squeek-warriors","parentJobId":null,"planHash":"c89c8f5e847bfef622b2b5ec8722bab6aea5fa33316d3f62bd28d0f67ed10363","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"c917705c-e791-4abe-8ea7-9cf22076a772","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-3102-https-github-com-nerotarbo-squeek-warrio"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51188","feedbackHash":"8f5292631c7456e3764de3cab24b4e7934fe9b442ba4eb50c88823e183fb5fca","nodeKey":"build_website","submissionHash":"7c439f141e5077ee0ce589e905a7a576865ac418cb91a4c638d3c9fbc90e15bd","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51150","feedbackHash":"a9d22fae804ba5accc679eaebe11703b35e1379a7daa77208d0b52018cb900a3","nodeKey":"build_website","submissionHash":"040b5eeaeeb3b9475fd7f6fbe57dabd96391b29fde223ab4fa497288b49a4376","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51412","feedbackHash":"8661827b16c16fe7008dc52fcba478be5f2c3aa37b378f4262e7f3f97d68e55c","nodeKey":"design_critic","submissionHash":"157d246b18df64e32a872ba835535c758c8803af39e373531dec76cd2e58dc80","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51314","feedbackHash":"559f16bc84f144ef4c393b0b1235ac1c5cec5841f2c463531f22b964ada4db99","nodeKey":"design_critic","submissionHash":"61eecf3ef757ad60f2fb99276dbb340da7465e060cd6b3496b24c59894b68132","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"43c61938a0d4516346dab3f14c8197f462e6994a088dbd703306c76873dc91c8","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"adb1c59173137ffe841be8821d16d950eeda00faaabe3104488f0478c15ff6bf","device":"4a019e19ac096894","findings":[],"hash":"040b5eeaeeb3b9475fd7f6fbe57dabd96391b29fde223ab4fa497288b49a4376","nodeId":"168c0b62-2595-44c0-911a-bfd991c37f76","outcome":"completed","summary":"Fixed all three findings: restored HD2D scenery and effects, added persisted 120 simulated Genesis Aura, and moved telemetry into the battlefield HUD.\n\nRebuilt `dist/` and wrote review responses. Build, typecheck, 12 tests, 41 browser checks and 16 design checks passed. Browser checks used controlled API responses; limitations are recorded in `VALIDATION.md`.","treeHash":"4bfd33d771ed20bf5683c9d1fde20d4931a185b8","usage":{"cachedInputTokens":6243840,"cost":{"source":"estimated","usdMicros":2153834},"inputTokens":152933,"model":"gpt-6.1-sol","outputTokens":59920,"runtime":"codex","turns":11,"wallClockMs":1582225}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"40aae51ff9854f9f","findings":[{"citation":"resolved","description":"Now: The battle field is a green gradient containing rows of small SVG portraits in dark cards; the linked project describes an HD2D RPG with scene lighting, fog, depth blur and particles.\nChange to: Restore an HD2D scene inside the existing field using the supplied project's bg/field.jpg and bg/battle_main.jpg scenery and the light-shaft, fog, depth-blur and particle treatment from its src/game/effects.ts. Keep the text statistics and accessible battle controls.\nWhy: The supplied README names HD2D and those effects as part of the product's visual presentation.","line":147,"path":"src/components/Game.tsx","reproduction":"At 390 x 844 in Chromium, load a fresh bundle of src/main.tsx, click Start campaign, then Attack. The screenshot shows two rat portrait cards above three hamster portrait cards on a plain gradient, without a scene or HD2D effects. document.querySelectorAll(\"canvas\").length is 0 and document.querySelectorAll(\".unit\").length is 5; the field spans y=323.875 to 641.375. src/components/Game.tsx:147-173 renders only the two card rows, and src/styles.css:.field supplies only a gradient. Expected: the HD2D battlefield and specified lighting/depth effects described at https://github.com/nerotarbo/squeek-warriors#readme.","severity":"high","snippet":"      <div className=\"field\" ref={fieldRef}>","title":"fidelity: the promised HD2D game is replaced with flat unit cards"},{"citation":"resolved","description":"Now: Victory updates only SQK credits, battles won and campaigns won. There is no Genesis Aura reward or saved aura value.\nChange to: Restore the specified Genesis Aura award on the qualifying victory, persist it with the simulated progress, and show it in the existing victory result and progress panel with an explicit simulation label.\nWhy: The linked README requires both simulated SQK rewards and Genesis Aura for clearing key battles; paying only credits leaves one explicit reward unimplemented.","line":40,"path":"src/App.tsx","reproduction":"At 390 x 844 in a new Chromium browser context with no saved progress, load a fresh bundle of src/main.tsx and use controlled API responses: /v1/status = {\"measurement\":{\"freshness\":\"online\",\"coreStatus\":\"RUNNING\",\"rpmMilli\":100000,\"cumulativeWorkUnits\":\"18553\"}} and /v1/economy/state = {\"status\":\"available\",\"lifecycle\":{\"currentRound\":\"513\"},\"chain\":{\"chainId\":\"11155111\"}}. Set Math.random to return 0.5 before loading for a reproducible playthrough. Start campaign; for each round choose Attack for Pip, Ember seeds for Mochi while enabled otherwise Attack, and Thorn lunge for Bramble while enabled otherwise Attack; select the first living foe whenever a target is requested, resolve each round and continue both stages. The campaign completes after 2, 2 and 4 rounds. Actual: final result pays 93 SQK; Your progress shows 182 credits, 3 battles and 1 campaign, with no Genesis Aura. The saved squeek-warriors:v1 record and the onReward callback contain no aura field; rg -n \"Aura|aura\" src returns no matches. Expected: the additional simulated Aura award described at https://github.com/nerotarbo/squeek-warriors#readme.","severity":"high","snippet":"  const onReward = useCallback((credits: number, campaignDone: boolean) => {\n    setSave((s) => ({\n      credits: s.credits + credits,\n      battlesWon: s.battlesWon + 1,\n      campaignsWon: s.campaignsWon + (campaignDone ? 1 : 0),\n    }));","title":"fidelity: clearing the campaign never awards the specified Genesis Aura"},{"citation":"resolved","description":"Now: The status, work units, chain round and connectivity live in a separate static panel after the game. At phone width the whole panel is below the visible battle, so it is not the specified in-game telemetry overlay.\nChange to: Move those existing telemetry values and Refresh into a compact HUD at the top of the battlefield, reserving space so it cannot cover the units or controls. Remove the old placement and let Your progress move up into its place.\nWhy: The linked README explicitly specifies an interactive telemetry HUD overlay showing live status, observed work units, current round and connectivity while playing.","line":79,"path":"src/App.tsx","reproduction":"At 390 x 844 in Chromium, load a fresh build of src/main.tsx, click Start campaign, then Attack to select a target. With scrollY=0, #game occupies y=245.375..876.625 and .field y=323.875..641.375, while #wheel begins at y=892.625, entirely below the 844px viewport. getComputedStyle(document.querySelector(\"#wheel\")).position is \"static\", and document.querySelector(\"#game #wheel\") is null. The header shows only the stance, with no work units or chain round. Expected: the HUD overlay specified at https://github.com/nerotarbo/squeek-warriors#readme remains readable alongside the game without scrolling away from the battle.","severity":"high","snippet":"            <LivePanel reading={reading} status={status} checkedAt={checkedAt} stance={stance} onRefresh={refresh} />","title":"fidelity: the required telemetry HUD sits below the battle on phones"}],"hash":"157d246b18df64e32a872ba835535c758c8803af39e373531dec76cd2e58dc80","nodeId":"d4efd0c9-6d0f-44b9-8ba3-4e8e85835896","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements | 11 met, 3 missing, 0 faked, 1 after review, 1 needs requester |\n| Broken features | 0 observed |\n| First screen at 390px | Product and main action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | 1 present, 1200 × 630 |\n\nThree **high fidelity** findings are recorded in `.imd-findings.json`: missing HD2D presentation, missing Genesis Aura rewards, and telemetry below the phone battle instead of an integrated HUD. Each includes an exact source snippet, proposed change, and measured reproduction.\n\nProduct requirements mapped from the [linked README](https://github.com/nerotarbo/squeek-warriors/blob/main/README.md):\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| Tactical hamster RPG | Met | `Game.tsx`, command and target selection |\n| HD2D scenery, lighting, fog, depth and particles | Missing | `Game.tsx:147`, `Sprite.tsx`, `.field` styling |\n| Official status and economy feeds | Met | `useSqueekchain.ts` |\n| Continuous RPM conversion | Met | Polling hook and `parseStatus()` |\n| RPM-dependent attack boost | Met | `stanceFor()` |\n| Critical chance multiplied by 2.5 | Met | 25% running versus 10% resting |\n| Defensive mode during sleep or stale readings | Met | `parseStatus()`, `stanceFor()` |\n| Chain-round-dependent settlement | Met | `rewardFor()` |\n| Simulated SQK victory rewards | Met | Battle results and saved progress |\n| Genesis Aura rewards | Missing | `App.tsx:40`; no Aura state or award |\n| Integrated telemetry overlay | Missing | `App.tsx:79`; panel starts below viewport |\n| Status, work, round and connectivity readings | Met | `LivePanel.tsx` |\n| Publication of this build’s source | After review | IMD publication step |\n| Project verification tags | Met | `index.html` |\n| Root verification configuration | Met | `squeekchain.json` |\n| Accessible live service | Needs requester: working API access | Public endpoint returned an access challenge |\n\nThe site is a wheel-driven hamster RPG carried visually by warm, illustrated character portraits.\n\nFresh temporary source builds completed campaigns, keyboard targeting, defeat and retry in Chromium and WebKit. The supplied taste probe passed all checks. Live mechanics used controlled API fixtures; live service availability remains unverified. Source files were unchanged.","treeHash":null,"usage":{"cachedInputTokens":7528320,"cost":{"source":"estimated","usdMicros":2177204},"inputTokens":147205,"model":"gpt-6.1-sol","outputTokens":37713,"runtime":"codex","turns":10,"wallClockMs":1172102}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"c65c96fe91d42eb7","findings":[],"hash":"61eecf3ef757ad60f2fb99276dbb340da7465e060cd6b3496b24c59894b68132","nodeId":"d4efd0c9-6d0f-44b9-8ba3-4e8e85835896","outcome":"completed","summary":"| Area | Previous evidence | This review |\n|---|---|---|\n| Requirements | 3 omissions reported; full totals unavailable | 14 met, 1 missing*, 0 faked, 1 after review |\n| Broken features | Totals unavailable | 0 reproduced |\n| First screen, 390px | HUD below battle | Product and Start visible |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | Not supplied | 0 |\n| Share card | Not supplied | Present, 1200×630 |\n\nAll three previous findings are **fixed**. [`.imd-findings.json`](/home/debian/.identitymd/work/c917705c-e791-4abe-8ea7-9cf22076a772/d4efd0c9-6d0f-44b9-8ba3-4e8e85835896/.imd-findings.json) contains `{\"findings\":[]}`.\n\nThe [linked brief](https://github.com/nerotarbo/squeek-warriors#readme) maps to the revised site as follows:\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| Turn-based hamster RPG | Met | `src/components/Game.tsx`, `src/game/battle.ts` |\n| Continuous RPM reading and scaled attack | Met | `useSqueekchain.ts`, `squeek.ts` |\n| Running: +20–50% attack, 2.5× critical chance | Met | `stanceFor`, `damage` |\n| Sleeping/stale: increased defence | Met | `stanceFor`; browser state checks |\n| Settlement using current chain round | Met | `rewardFor` |\n| Simulated SQK rewards | Met | Victory results; saved credits |\n| Genesis Aura reward | Met | `battle.ts:177`; saved Aura |\n| HUD status, work units, round, connectivity | Met | `LivePanel.tsx:42` inside battlefield |\n| React 19, TypeScript, Vite | Met | `package.json`, TypeScript source |\n| Canvas lighting, fog, depth treatment, particles | Met | `BattleScene.tsx`, `effects.ts` |\n| Tailwind/Radix styling stack | Missing* | Existing implementation uses custom CSS/native controls |\n| Official REST feeds | Met | `API_BASE`, polling hook |\n| Install, development, build commands | Met | Package scripts and README |\n| Public repository delivery | After review | Publication of reviewed implementation |\n| HTML verification tags | Met | `index.html` |\n| Root verification configuration | Met | `squeekchain.json` |\n\n*The reference-library difference predates these fixes and concerns builder-owned implementation tooling; it does not open a new visitor-facing finding.*\n\nThe three reproduced fixes hold:\n\n- **HD2D:** both Chromium and WebKit render a real Canvas scene. Both scenery files match upstream bytes; animation, pause and reduced motion work.\n- **Aura:** both browsers complete the deterministic campaign in **2/2/4 rounds**, award **182 credits and 120 simulated Aura**, and preserve them after reload. Earlier victories award no Aura.\n- **HUD:** at 390×844, it remains inside the battlefield, occupying approximately **y=332–454 in Chromium** and **y=308–431 in WebKit**, above the units.\n\nThe visual idea is a hamster battle staged in a warm woodland scene, with readable statistics over the scenery.\n\nExecuted the pinned taste probe and controlled browser checks for gameplay, persistence, feed recovery, motion and layouts at 320/390/1440. No script errors, horizontal overflow or text overlap were reproduced. Build/unit tests were not rerun; the committed export was reviewed. Website files remain unchanged.","treeHash":null,"usage":{"cachedInputTokens":6580864,"cost":{"source":"estimated","usdMicros":1879429},"inputTokens":118463,"model":"gpt-6.1-sol","outputTokens":32633,"runtime":"codex","turns":10,"wallClockMs":897110}},{"artifacts":[],"attempt":1,"bundleHash":"a7854be0d8fc66e937c6c3ef1b7566d06332da16a25fbb4e72908e6dec3802f9","device":"0b0761c9b10fe0bb","findings":[],"hash":"7c439f141e5077ee0ce589e905a7a576865ac418cb91a4c638d3c9fbc90e15bd","nodeId":"168c0b62-2595-44c0-911a-bfd991c37f76","outcome":"completed","summary":"","treeHash":"1e65eb750536114b588b8e42fed7df60c54bd74f","usage":{"cachedInputTokens":4996880,"cost":{"source":"runtime","usdMicros":3276448},"inputTokens":103,"model":"claude-opus-5-5","outputTokens":57572,"runtime":"claude","turns":53,"wallClockMs":634776}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"040b5eeaeeb3b9475fd7f6fbe57dabd96391b29fde223ab4fa497288b49a4376","verifiedTreeHash":"4bfd33d771ed20bf5683c9d1fde20d4931a185b8","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"7c439f141e5077ee0ce589e905a7a576865ac418cb91a4c638d3c9fbc90e15bd","verifiedTreeHash":"1e65eb750536114b588b8e42fed7df60c54bd74f","verifierVersion":"0.1.0+18543036"}]}